Searched refs:PlayerActorID (Results 1 – 16 of 16) sorted by relevance
34 #define FTA_JULIAN (PlayerActorID)035 #define FTA_PHILIP (PlayerActorID)136 #define FTA_KEVIN (PlayerActorID)2213 PlayerActorID getPlayerActorID(PlayerActor *p);220 PlayerActorID getCenterActorPlayerID(void);223 void setCenterActor(PlayerActorID newCenter);244 bool isAggressive(PlayerActorID player);255 bool isBanded(PlayerActorID player);265 void recalcPortraitType(PlayerActorID id);269 int16 getPortraitType(PlayerActorID id);[all …]
510 PlayerActorID getPlayerActorID(PlayerActor *p) { in getPlayerActorID()536 PlayerActorID getCenterActorPlayerID(void) { in getCenterActorPlayerID()543 void setCenterActor(PlayerActorID newCenter) { in setCenterActor()641 bool isAggressive(PlayerActorID player) { in isAggressive()651 PlayerActorID i; in autoAdjustAggression()711 bool isBanded(PlayerActorID player) { in isBanded()740 void recalcPortraitType(PlayerActorID brotherID) { in recalcPortraitType()750 int16 getPortraitType(PlayerActorID id) { in getPortraitType()781 void handlePlayerActorDeath(PlayerActorID id) { in handlePlayerActorDeath()870 PlayerActorID i; in handleEndOfCombat()[all …]
528 void setPlayerNum(PlayerActorID playerNum);534 ContainerNode *CreateReadyContainerNode(PlayerActorID player);535 ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type);
294 PlayerActorID playerID; in implementSpell()334 PlayerActorID playerID; in implementSpell()372 PlayerActorID playerID; in implementSpell()
335 PlayerActorID playerID; in logAggressiveAct()895 extern void toggleAgression(PlayerActorID bro, bool all);896 extern void toggleBanding(PlayerActorID bro, bool all);1050 PlayerActorID playerID; in APPFUNC()1196 PlayerActorID pID; in APPFUNC()
82 void updateBrotherControls(PlayerActorID brotherID);86 bool isBrotherDead(PlayerActorID brotherID);
357 PlayerActorID pID; in acceptDamageAction()464 PlayerActorID pID; in acceptHealingAction()588 PlayerActorID playerID; in acceptStrikeAction()801 PlayerActorID playerID; in applySkillGrowth()1534 PlayerActorID playerID; in die()1572 PlayerActorID pID; in imNotQuiteDead()2265 PlayerActorID playerID; in wear()2425 PlayerActorID playerID = _disposition - dispositionPlayer; in evaluateNeeds()2806 PlayerActorID playerID; in handleSuccessfulStrike()2826 PlayerActorID playerID; in handleSuccessfulKill()
770 PlayerActorID pID; in dblClickOn()1364 PlayerActorID ownerID; in ContainerNode()1595 void ContainerManager::setPlayerNum(PlayerActorID playerNum) { in setPlayerNum()1679 PlayerActorID owner; in CreateContainerNode()1714 ContainerNode *CreateReadyContainerNode(PlayerActorID player) { in CreateReadyContainerNode()1720 ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type) { in OpenMindContainer()
70 void setValue(PlayerActorID pID);189 void setValue(PlayerActorID pID);392 bool isBrotherDead(PlayerActorID brotherID);2055 void updateBrotherControls(PlayerActorID brotherID) { in updateBrotherControls()2190 void toggleAgression(PlayerActorID bro, bool all) { in toggleAgression()2291 void toggleBanding(PlayerActorID bro, bool all) { in toggleBanding()2591 void gArmorIndicator::setValue(PlayerActorID brotherID) { in setValue()2696 void gEnchantmentDisplay::setValue(PlayerActorID pID) { in setValue()2959 bool isBrotherDead(PlayerActorID brotherID) { in isBrotherDead()
64 typedef int16 PlayerActorID; typedef
193 PlayerActorID playerID; in evalActorEnchantments()
1793 PlayerActorID playerID; in applySkillGrowth()1830 PlayerActorID playerID; in applySkillGrowth()2157 PlayerActorID playerID; in applySkillGrowth()2381 PlayerActorID playerID; in applySkillGrowth()
415 static PlayerActorID playerActorIDs[] = { in check()
1280 PlayerActorID pID; in scriptActorSetVitality()1317 PlayerActorID pID; in scriptActorSetBaseVitality()1356 PlayerActorID pID; in scriptActorSetMana()1392 PlayerActorID pID; in scriptActorSetBaseMana()
904 ActiveRegion *getActiveRegion(PlayerActorID id);
684 PlayerActorID pID; in objCursorText()3310 ActiveRegion *getActiveRegion(PlayerActorID id) { in getActiveRegion()3318 static PlayerActorID playerIDArray[kPlayerActors] = in initActiveRegions()