Home
last modified time | relevance | path

Searched refs:PlayerActorID (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dplayer.h34 #define FTA_JULIAN (PlayerActorID)0
35 #define FTA_PHILIP (PlayerActorID)1
36 #define FTA_KEVIN (PlayerActorID)2
213 PlayerActorID getPlayerActorID(PlayerActor *p);
220 PlayerActorID getCenterActorPlayerID(void);
223 void setCenterActor(PlayerActorID newCenter);
244 bool isAggressive(PlayerActorID player);
255 bool isBanded(PlayerActorID player);
265 void recalcPortraitType(PlayerActorID id);
269 int16 getPortraitType(PlayerActorID id);
[all …]
H A Dplayer.cpp510 PlayerActorID getPlayerActorID(PlayerActor *p) { in getPlayerActorID()
536 PlayerActorID getCenterActorPlayerID(void) { in getCenterActorPlayerID()
543 void setCenterActor(PlayerActorID newCenter) { in setCenterActor()
641 bool isAggressive(PlayerActorID player) { in isAggressive()
651 PlayerActorID i; in autoAdjustAggression()
711 bool isBanded(PlayerActorID player) { in isBanded()
740 void recalcPortraitType(PlayerActorID brotherID) { in recalcPortraitType()
750 int16 getPortraitType(PlayerActorID id) { in getPortraitType()
781 void handlePlayerActorDeath(PlayerActorID id) { in handlePlayerActorDeath()
870 PlayerActorID i; in handleEndOfCombat()
[all …]
H A Dcontain.h528 void setPlayerNum(PlayerActorID playerNum);
534 ContainerNode *CreateReadyContainerNode(PlayerActorID player);
535 ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type);
H A Dmagic.cpp294 PlayerActorID playerID; in implementSpell()
334 PlayerActorID playerID; in implementSpell()
372 PlayerActorID playerID; in implementSpell()
H A Dtilemode.cpp335 PlayerActorID playerID; in logAggressiveAct()
895 extern void toggleAgression(PlayerActorID bro, bool all);
896 extern void toggleBanding(PlayerActorID bro, bool all);
1050 PlayerActorID playerID; in APPFUNC()
1196 PlayerActorID pID; in APPFUNC()
H A Dintrface.h82 void updateBrotherControls(PlayerActorID brotherID);
86 bool isBrotherDead(PlayerActorID brotherID);
H A Dactor.cpp357 PlayerActorID pID; in acceptDamageAction()
464 PlayerActorID pID; in acceptHealingAction()
588 PlayerActorID playerID; in acceptStrikeAction()
801 PlayerActorID playerID; in applySkillGrowth()
1534 PlayerActorID playerID; in die()
1572 PlayerActorID pID; in imNotQuiteDead()
2265 PlayerActorID playerID; in wear()
2425 PlayerActorID playerID = _disposition - dispositionPlayer; in evaluateNeeds()
2806 PlayerActorID playerID; in handleSuccessfulStrike()
2826 PlayerActorID playerID; in handleSuccessfulKill()
H A Dcontain.cpp770 PlayerActorID pID; in dblClickOn()
1364 PlayerActorID ownerID; in ContainerNode()
1595 void ContainerManager::setPlayerNum(PlayerActorID playerNum) { in setPlayerNum()
1679 PlayerActorID owner; in CreateContainerNode()
1714 ContainerNode *CreateReadyContainerNode(PlayerActorID player) { in CreateReadyContainerNode()
1720 ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type) { in OpenMindContainer()
H A Dintrface.cpp70 void setValue(PlayerActorID pID);
189 void setValue(PlayerActorID pID);
392 bool isBrotherDead(PlayerActorID brotherID);
2055 void updateBrotherControls(PlayerActorID brotherID) { in updateBrotherControls()
2190 void toggleAgression(PlayerActorID bro, bool all) { in toggleAgression()
2291 void toggleBanding(PlayerActorID bro, bool all) { in toggleBanding()
2591 void gArmorIndicator::setValue(PlayerActorID brotherID) { in setValue()
2696 void gEnchantmentDisplay::setValue(PlayerActorID pID) { in setValue()
2959 bool isBrotherDead(PlayerActorID brotherID) { in isBrotherDead()
H A Didtypes.h64 typedef int16 PlayerActorID; typedef
H A Denchant.cpp193 PlayerActorID playerID; in evalActorEnchantments()
H A Dobjproto.cpp1793 PlayerActorID playerID; in applySkillGrowth()
1830 PlayerActorID playerID; in applySkillGrowth()
2157 PlayerActorID playerID; in applySkillGrowth()
2381 PlayerActorID playerID; in applySkillGrowth()
H A Dsensor.cpp415 static PlayerActorID playerActorIDs[] = { in check()
H A Dsagafunc.cpp1280 PlayerActorID pID; in scriptActorSetVitality()
1317 PlayerActorID pID; in scriptActorSetBaseVitality()
1356 PlayerActorID pID; in scriptActorSetMana()
1392 PlayerActorID pID; in scriptActorSetBaseMana()
H A Dobjects.h904 ActiveRegion *getActiveRegion(PlayerActorID id);
H A Dobjects.cpp684 PlayerActorID pID; in objCursorText()
3310 ActiveRegion *getActiveRegion(PlayerActorID id) { in getActiveRegion()
3318 static PlayerActorID playerIDArray[kPlayerActors] = in initActiveRegions()