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Searched refs:PlayerID (Results 1 – 25 of 64) sorted by relevance

123

/dports/games/blobby/blobby-1.0/src/raknet/
H A DRakPeer.h211 int GetIndexFromPlayerID( PlayerID playerId );
220 PlayerID GetPlayerIDFromIndex( int index );
236 void Ping( PlayerID target );
259 int GetLastPing( PlayerID playerId ) const;
267 int GetLowestPing( PlayerID playerId ) const;
279 PlayerID GetInternalID( void ) const;
288 PlayerID GetExternalID( PlayerID target ) const;
458 void PushPortRefused( PlayerID target );
483 PlayerID myPlayerId;
515 PlayerID playerId;
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H A DNetworkTypes.h53 struct PlayerID struct
68 PlayerID& operator = ( const PlayerID& input ) argument
81 friend int operator==( const PlayerID& left, const PlayerID& right );
88 friend int operator!=( const PlayerID& left, const PlayerID& right );
95 friend int operator > ( const PlayerID& left, const PlayerID& right );
102 friend int operator < ( const PlayerID& left, const PlayerID& right );
128 PlayerID playerId;
165 const PlayerID UNASSIGNED_PLAYER_ID =
H A DRakServer.h89 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br…
100 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br…
112 void Kick( PlayerID playerId );
137 void GetPlayerIPFromID( PlayerID playerId, char returnValue[ 22 ], unsigned short *port );
141 void PingPlayer( PlayerID playerId );
145 int GetLastPing( PlayerID playerId );
149 int GetLowestPing( PlayerID playerId );
176 int GetIndexFromPlayerID( PlayerID playerId );
181 PlayerID GetPlayerIDFromIndex( int index );
186 bool IsActivePlayerID( PlayerID playerId );
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H A DNetworkTypes.cpp35 int operator==( const PlayerID& left, const PlayerID& right ) in operator ==()
40 int operator!=( const PlayerID& left, const PlayerID& right ) in operator !=()
45 int operator>( const PlayerID& left, const PlayerID& right ) in operator >()
50 int operator<( const PlayerID& left, const PlayerID& right ) in operator <()
55 std::string PlayerID::toString() const in toString()
H A DRakServer.cpp61 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… in Send()
66 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… in Send()
123 void RakServer::Kick( PlayerID playerId ) in Kick()
146 void RakServer::GetPlayerIPFromID( PlayerID playerId, char returnValue[ 22 ], unsigned short *port ) in GetPlayerIPFromID()
152 void RakServer::PingPlayer( PlayerID playerId ) in PingPlayer()
157 int RakServer::GetLastPing( PlayerID playerId ) in GetLastPing()
162 int RakServer::GetLowestPing( PlayerID playerId ) in GetLowestPing()
187 int RakServer::GetIndexFromPlayerID( PlayerID playerId ) in GetIndexFromPlayerID()
192 PlayerID RakServer::GetPlayerIDFromIndex( int index ) in GetPlayerIDFromIndex()
197 bool RakServer::IsActivePlayerID( PlayerID playerId ) in IsActivePlayerID()
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H A DRakClient.h167 int GetPlayerPing( PlayerID playerId );
178 PlayerID GetServerID( void ) const;
186 PlayerID GetPlayerID( void ) const;
195 const char* PlayerIDToDottedIP( PlayerID playerId ) const;
266 int GetOtherClientIndexByPlayerID( PlayerID playerId );
281 PlayerID playerId;
H A DRakPeer.cpp725 void RakPeer::Ping( PlayerID target ) in Ping()
761 PlayerID playerId; in Ping()
832 PlayerID RakPeer::GetInternalID( void ) const in GetInternalID()
846 PlayerID RakPeer::GetExternalID( PlayerID target ) const in GetExternalID()
994 PlayerID playerId; in AdvertiseSystem()
1063 PlayerID playerId; in SendConnectionRequest()
1254 void RakPeer::PushPortRefused( PlayerID target ) in PushPortRefused()
1444 PlayerID playerId; in ProcessNetworkPacket()
1641 PlayerID playerId; in RunUpdateCycle()
1977 PlayerID bsPlayerId; in RunUpdateCycle()
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H A DRakClient.cpp146 PlayerID playerId; in Receive()
216 int RakClient::GetPlayerPing( PlayerID playerId ) in GetPlayerPing()
235 PlayerID RakClient::GetServerID( void ) const in GetServerID()
243 PlayerID RakClient::GetPlayerID( void ) const in GetPlayerID()
250 PlayerID myID = RakPeer::GetExternalID( remoteSystemList[ 0 ].playerId ); in GetPlayerID()
258 const char* RakClient::PlayerIDToDottedIP( PlayerID playerId ) const in PlayerIDToDottedIP()
293 int RakClient::GetOtherClientIndexByPlayerID( PlayerID playerId ) in GetOtherClientIndexByPlayerID()
/dports/devel/tinygo/tinygo-0.14.1/vendor/github.com/chromedp/cdproto/media/
H A Devents.go11 PlayerID PlayerID `json:"playerId"` member
21 PlayerID PlayerID `json:"playerId"` member
31 Players []PlayerID `json:"players"`
H A Deasyjson.go207 out.Players = make([]PlayerID, 0, 4)
209 out.Players = []PlayerID{}
215 var v1 PlayerID
216 v1 = PlayerID(in.String())
298 out.PlayerID = PlayerID(in.String())
347 out.String(string(in.PlayerID))
415 out.PlayerID = PlayerID(in.String())
464 out.String(string(in.PlayerID))
H A Dtypes.go16 type PlayerID string type
19 func (t PlayerID) String() string {
/dports/devel/raknet/raknet-3.9.2_10,1/Samples/MasterServer/
H A DMasterCommon.h45 int GetIndexByPlayerID(PlayerID playerID);
91 void SerializePlayerID(PlayerID *playerID, BitStream *outputBitStream);
95 void DeserializePlayerID(PlayerID *playerID, BitStream *inputBitStream);
103 void AddDefaultRulesToServer(GameServer *gameServer, PlayerID playerID);
139 PlayerID connectionIdentifier; // The game server
140 PlayerID originationId; // Only used by the server - the master client PlayerID
/dports/games/blobby/blobby-1.0/src/server/
H A DNetworkPlayer.h46 NetworkPlayer(PlayerID id, const std::string& name, Color color, PlayerSide side);
49 NetworkPlayer(PlayerID id, RakNet::BitStream stream);
54 const PlayerID& getID() const;
71 PlayerID mID;
H A DDedicatedServer.cpp181 PlayerID first = packet->playerId; in processPackets()
182 PlayerID second = UNASSIGNED_PLAYER_ID; in processPackets()
197 reader->generic<PlayerID>(second); in processPackets()
253 writer->generic<PlayerID> ( first ); in processPackets()
264 writer->generic<PlayerID> ( first ); in processPackets()
320 PlayerID first = it->first; in updateLobby()
321 PlayerID second = it->second; in updateLobby()
404 …for( std::map< PlayerID, boost::shared_ptr<NetworkPlayer> >::const_iterator it = mPlayerMap.begin(… in printAllPlayers()
526 std::vector<PlayerID> playerIDs; in broadcastServerStatus()
537 out->generic<std::vector<PlayerID>>( playerIDs ); in broadcastServerStatus()
H A DDedicatedServer.h98 std::map< PlayerID, boost::shared_ptr<NetworkPlayer>> mPlayerMap;
99 std::map< PlayerID, PlayerID> mGameRequests;
H A DNetworkGame.h72 PlayerID getPlayerID( PlayerSide side ) const;
83 PlayerID mLeftPlayer;
84 PlayerID mRightPlayer;
H A DNetworkPlayer.cpp36 NetworkPlayer::NetworkPlayer(PlayerID id, const std::string& name, Color color, PlayerSide side) in NetworkPlayer()
42 NetworkPlayer::NetworkPlayer(PlayerID id, RakNet::BitStream stream) : mID(id) in NetworkPlayer()
66 const PlayerID& NetworkPlayer::getID() const in getID()
/dports/games/blobby/blobby-1.0/src/state/
H A DLobbyState.cpp115 std::vector<PlayerID> ids; in step_impl()
117 PlayerID own_id = mClient->GetPlayerID( ); in step_impl()
120 in->generic<std::vector<PlayerID>>( ids ); in step_impl()
143 PlayerID challenger; in step_impl()
144 in->generic<PlayerID>( challenger ); in step_impl()
251 writer->generic<PlayerID>( mConnectedPlayers[mSelectedPlayer-1].id ); in step_impl()
255 writer->generic<PlayerID>( UNASSIGNED_PLAYER_ID ); in step_impl()
/dports/www/domoticz/domoticz-2020.2/hardware/
H A DHEOS.cpp122 int PlayerID = atoi(pid.c_str()); in ParseLine() local
123 SendCommand("getNowPlaying", PlayerID); in ParseLine()
224 int PlayerID = atoi(pid.c_str()); in ParseLine() local
225 SendCommand("getNowPlaying", PlayerID); in ParseLine()
247 int PlayerID = atoi(pid.c_str()); in ParseLine() local
248 SendCommand("getPlayState", PlayerID); in ParseLine()
712 void CHEOS::AddNode(const std::string &Name, const std::string &PlayerID) in AddNode() argument
716 …LECT ID FROM DeviceStatus WHERE (HardwareID==%d) AND (DeviceID=='%q')", m_HwdID, PlayerID.c_str()); in AddNode()
723 …m_sql.InsertDevice(m_HwdID, PlayerID.c_str(), 1, pTypeLighting2, sTypeAC, STYPE_Media, 0, "Unavail… in AddNode()
881 int PlayerID = atoi(result[0][1].c_str()); in Cmd_HEOSMediaCommand() local
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/dports/multimedia/smplayer/smplayer-21.10.0/src/
H A Dplayerid.cpp23 PlayerID::Player PlayerID::player(const QString & player_bin) { in player()
H A Dplayerprocess.h38 PlayerID::Player player() { return player_id; } in player()
39 bool isMPlayer() { return (player_id == PlayerID::MPLAYER); } in isMPlayer()
40 bool isMPV() { return (player_id == PlayerID::MPV); } in isMPV()
226 PlayerID::Player player_id;
H A Dplayerprocess.cpp66 if (PlayerID::player(player_bin) == PlayerID::MPLAYER) { in createPlayerProcess()
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerFSM.cpp302 id = player_connection->PlayerID(); in HandleNonLobbyDisconnection()
438 int player_id = (*player_it)->PlayerID(); in UpdateIngameLobby()
1021 int id = player_connection->PlayerID(); in react()
1837 if (player.first != sender->PlayerID()) in react()
2564 || ((*it)->PlayerID() == sender->PlayerID())) in react()
2588 int player_id = sender->PlayerID(); in react()
2989 int player_id = sender->PlayerID(); in react()
3111 int player_id = sender->PlayerID(); in react()
3180 int player_id = sender->PlayerID(); in react()
3406 int player_id = player_connection->PlayerID(); in react()
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H A DServerNetworking.cpp140 struct PlayerID { struct
141 PlayerID(int id) : in PlayerID() argument
146 { return player_connection->PlayerID() == m_id; } in operator ()()
197 int PlayerConnection::PlayerID() const in PlayerID() function in PlayerConnection
578 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()
595 int player_id = player->PlayerID(); in NewPlayerID()
666 if (player->PlayerID() != id) { in Disconnect()
667 …nnect got PlayerConnectionPtr with inconsistent player id (" << player->PlayerID() << ") to what w… in Disconnect()
695 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()
839 << player_connection->PlayerID(); in DisconnectImpl()
/dports/games/freeorion/freeorion-0.4.10.2/client/
H A DClientApp.cpp22 int ClientApp::PlayerID() const in PlayerID() function in ClientApp
23 { return m_networking->PlayerID(); } in PlayerID()
97 { return GetPlayerClientType(m_networking->PlayerID()); } in GetClientType()

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