/dports/games/blobby/blobby-1.0/src/raknet/ |
H A D | RakPeer.h | 211 int GetIndexFromPlayerID( PlayerID playerId ); 220 PlayerID GetPlayerIDFromIndex( int index ); 236 void Ping( PlayerID target ); 259 int GetLastPing( PlayerID playerId ) const; 267 int GetLowestPing( PlayerID playerId ) const; 279 PlayerID GetInternalID( void ) const; 288 PlayerID GetExternalID( PlayerID target ) const; 458 void PushPortRefused( PlayerID target ); 483 PlayerID myPlayerId; 515 PlayerID playerId; [all …]
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H A D | NetworkTypes.h | 53 struct PlayerID struct 68 PlayerID& operator = ( const PlayerID& input ) argument 81 friend int operator==( const PlayerID& left, const PlayerID& right ); 88 friend int operator!=( const PlayerID& left, const PlayerID& right ); 95 friend int operator > ( const PlayerID& left, const PlayerID& right ); 102 friend int operator < ( const PlayerID& left, const PlayerID& right ); 128 PlayerID playerId; 165 const PlayerID UNASSIGNED_PLAYER_ID =
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H A D | RakServer.h | 89 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… 100 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… 112 void Kick( PlayerID playerId ); 137 void GetPlayerIPFromID( PlayerID playerId, char returnValue[ 22 ], unsigned short *port ); 141 void PingPlayer( PlayerID playerId ); 145 int GetLastPing( PlayerID playerId ); 149 int GetLowestPing( PlayerID playerId ); 176 int GetIndexFromPlayerID( PlayerID playerId ); 181 PlayerID GetPlayerIDFromIndex( int index ); 186 bool IsActivePlayerID( PlayerID playerId ); [all …]
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H A D | NetworkTypes.cpp | 35 int operator==( const PlayerID& left, const PlayerID& right ) in operator ==() 40 int operator!=( const PlayerID& left, const PlayerID& right ) in operator !=() 45 int operator>( const PlayerID& left, const PlayerID& right ) in operator >() 50 int operator<( const PlayerID& left, const PlayerID& right ) in operator <() 55 std::string PlayerID::toString() const in toString()
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H A D | RakServer.cpp | 61 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… in Send() 66 …Priority priority, PacketReliability reliability, char orderingChannel, PlayerID playerId, bool br… in Send() 123 void RakServer::Kick( PlayerID playerId ) in Kick() 146 void RakServer::GetPlayerIPFromID( PlayerID playerId, char returnValue[ 22 ], unsigned short *port ) in GetPlayerIPFromID() 152 void RakServer::PingPlayer( PlayerID playerId ) in PingPlayer() 157 int RakServer::GetLastPing( PlayerID playerId ) in GetLastPing() 162 int RakServer::GetLowestPing( PlayerID playerId ) in GetLowestPing() 187 int RakServer::GetIndexFromPlayerID( PlayerID playerId ) in GetIndexFromPlayerID() 192 PlayerID RakServer::GetPlayerIDFromIndex( int index ) in GetPlayerIDFromIndex() 197 bool RakServer::IsActivePlayerID( PlayerID playerId ) in IsActivePlayerID() [all …]
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H A D | RakClient.h | 167 int GetPlayerPing( PlayerID playerId ); 178 PlayerID GetServerID( void ) const; 186 PlayerID GetPlayerID( void ) const; 195 const char* PlayerIDToDottedIP( PlayerID playerId ) const; 266 int GetOtherClientIndexByPlayerID( PlayerID playerId ); 281 PlayerID playerId;
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H A D | RakPeer.cpp | 725 void RakPeer::Ping( PlayerID target ) in Ping() 761 PlayerID playerId; in Ping() 832 PlayerID RakPeer::GetInternalID( void ) const in GetInternalID() 846 PlayerID RakPeer::GetExternalID( PlayerID target ) const in GetExternalID() 994 PlayerID playerId; in AdvertiseSystem() 1063 PlayerID playerId; in SendConnectionRequest() 1254 void RakPeer::PushPortRefused( PlayerID target ) in PushPortRefused() 1444 PlayerID playerId; in ProcessNetworkPacket() 1641 PlayerID playerId; in RunUpdateCycle() 1977 PlayerID bsPlayerId; in RunUpdateCycle() [all …]
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H A D | RakClient.cpp | 146 PlayerID playerId; in Receive() 216 int RakClient::GetPlayerPing( PlayerID playerId ) in GetPlayerPing() 235 PlayerID RakClient::GetServerID( void ) const in GetServerID() 243 PlayerID RakClient::GetPlayerID( void ) const in GetPlayerID() 250 PlayerID myID = RakPeer::GetExternalID( remoteSystemList[ 0 ].playerId ); in GetPlayerID() 258 const char* RakClient::PlayerIDToDottedIP( PlayerID playerId ) const in PlayerIDToDottedIP() 293 int RakClient::GetOtherClientIndexByPlayerID( PlayerID playerId ) in GetOtherClientIndexByPlayerID()
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/dports/devel/tinygo/tinygo-0.14.1/vendor/github.com/chromedp/cdproto/media/ |
H A D | events.go | 11 PlayerID PlayerID `json:"playerId"` member 21 PlayerID PlayerID `json:"playerId"` member 31 Players []PlayerID `json:"players"`
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H A D | easyjson.go | 207 out.Players = make([]PlayerID, 0, 4) 209 out.Players = []PlayerID{} 215 var v1 PlayerID 216 v1 = PlayerID(in.String()) 298 out.PlayerID = PlayerID(in.String()) 347 out.String(string(in.PlayerID)) 415 out.PlayerID = PlayerID(in.String()) 464 out.String(string(in.PlayerID))
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H A D | types.go | 16 type PlayerID string type 19 func (t PlayerID) String() string {
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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/MasterServer/ |
H A D | MasterCommon.h | 45 int GetIndexByPlayerID(PlayerID playerID); 91 void SerializePlayerID(PlayerID *playerID, BitStream *outputBitStream); 95 void DeserializePlayerID(PlayerID *playerID, BitStream *inputBitStream); 103 void AddDefaultRulesToServer(GameServer *gameServer, PlayerID playerID); 139 PlayerID connectionIdentifier; // The game server 140 PlayerID originationId; // Only used by the server - the master client PlayerID
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/dports/games/blobby/blobby-1.0/src/server/ |
H A D | NetworkPlayer.h | 46 NetworkPlayer(PlayerID id, const std::string& name, Color color, PlayerSide side); 49 NetworkPlayer(PlayerID id, RakNet::BitStream stream); 54 const PlayerID& getID() const; 71 PlayerID mID;
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H A D | DedicatedServer.cpp | 181 PlayerID first = packet->playerId; in processPackets() 182 PlayerID second = UNASSIGNED_PLAYER_ID; in processPackets() 197 reader->generic<PlayerID>(second); in processPackets() 253 writer->generic<PlayerID> ( first ); in processPackets() 264 writer->generic<PlayerID> ( first ); in processPackets() 320 PlayerID first = it->first; in updateLobby() 321 PlayerID second = it->second; in updateLobby() 404 …for( std::map< PlayerID, boost::shared_ptr<NetworkPlayer> >::const_iterator it = mPlayerMap.begin(… in printAllPlayers() 526 std::vector<PlayerID> playerIDs; in broadcastServerStatus() 537 out->generic<std::vector<PlayerID>>( playerIDs ); in broadcastServerStatus()
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H A D | DedicatedServer.h | 98 std::map< PlayerID, boost::shared_ptr<NetworkPlayer>> mPlayerMap; 99 std::map< PlayerID, PlayerID> mGameRequests;
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H A D | NetworkGame.h | 72 PlayerID getPlayerID( PlayerSide side ) const; 83 PlayerID mLeftPlayer; 84 PlayerID mRightPlayer;
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H A D | NetworkPlayer.cpp | 36 NetworkPlayer::NetworkPlayer(PlayerID id, const std::string& name, Color color, PlayerSide side) in NetworkPlayer() 42 NetworkPlayer::NetworkPlayer(PlayerID id, RakNet::BitStream stream) : mID(id) in NetworkPlayer() 66 const PlayerID& NetworkPlayer::getID() const in getID()
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/dports/games/blobby/blobby-1.0/src/state/ |
H A D | LobbyState.cpp | 115 std::vector<PlayerID> ids; in step_impl() 117 PlayerID own_id = mClient->GetPlayerID( ); in step_impl() 120 in->generic<std::vector<PlayerID>>( ids ); in step_impl() 143 PlayerID challenger; in step_impl() 144 in->generic<PlayerID>( challenger ); in step_impl() 251 writer->generic<PlayerID>( mConnectedPlayers[mSelectedPlayer-1].id ); in step_impl() 255 writer->generic<PlayerID>( UNASSIGNED_PLAYER_ID ); in step_impl()
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/dports/www/domoticz/domoticz-2020.2/hardware/ |
H A D | HEOS.cpp | 122 int PlayerID = atoi(pid.c_str()); in ParseLine() local 123 SendCommand("getNowPlaying", PlayerID); in ParseLine() 224 int PlayerID = atoi(pid.c_str()); in ParseLine() local 225 SendCommand("getNowPlaying", PlayerID); in ParseLine() 247 int PlayerID = atoi(pid.c_str()); in ParseLine() local 248 SendCommand("getPlayState", PlayerID); in ParseLine() 712 void CHEOS::AddNode(const std::string &Name, const std::string &PlayerID) in AddNode() argument 716 …LECT ID FROM DeviceStatus WHERE (HardwareID==%d) AND (DeviceID=='%q')", m_HwdID, PlayerID.c_str()); in AddNode() 723 …m_sql.InsertDevice(m_HwdID, PlayerID.c_str(), 1, pTypeLighting2, sTypeAC, STYPE_Media, 0, "Unavail… in AddNode() 881 int PlayerID = atoi(result[0][1].c_str()); in Cmd_HEOSMediaCommand() local [all …]
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/dports/multimedia/smplayer/smplayer-21.10.0/src/ |
H A D | playerid.cpp | 23 PlayerID::Player PlayerID::player(const QString & player_bin) { in player()
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H A D | playerprocess.h | 38 PlayerID::Player player() { return player_id; } in player() 39 bool isMPlayer() { return (player_id == PlayerID::MPLAYER); } in isMPlayer() 40 bool isMPV() { return (player_id == PlayerID::MPV); } in isMPV() 226 PlayerID::Player player_id;
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H A D | playerprocess.cpp | 66 if (PlayerID::player(player_bin) == PlayerID::MPLAYER) { in createPlayerProcess()
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/dports/games/freeorion/freeorion-0.4.10.2/server/ |
H A D | ServerFSM.cpp | 302 id = player_connection->PlayerID(); in HandleNonLobbyDisconnection() 438 int player_id = (*player_it)->PlayerID(); in UpdateIngameLobby() 1021 int id = player_connection->PlayerID(); in react() 1837 if (player.first != sender->PlayerID()) in react() 2564 || ((*it)->PlayerID() == sender->PlayerID())) in react() 2588 int player_id = sender->PlayerID(); in react() 2989 int player_id = sender->PlayerID(); in react() 3111 int player_id = sender->PlayerID(); in react() 3180 int player_id = sender->PlayerID(); in react() 3406 int player_id = player_connection->PlayerID(); in react() [all …]
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H A D | ServerNetworking.cpp | 140 struct PlayerID { struct 141 PlayerID(int id) : in PlayerID() argument 146 { return player_connection->PlayerID() == m_id; } in operator ()() 197 int PlayerConnection::PlayerID() const in PlayerID() function in PlayerConnection 578 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer() 595 int player_id = player->PlayerID(); in NewPlayerID() 666 if (player->PlayerID() != id) { in Disconnect() 667 …nnect got PlayerConnectionPtr with inconsistent player id (" << player->PlayerID() << ") to what w… in Disconnect() 695 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer() 839 << player_connection->PlayerID(); in DisconnectImpl()
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/dports/games/freeorion/freeorion-0.4.10.2/client/ |
H A D | ClientApp.cpp | 22 int ClientApp::PlayerID() const in PlayerID() function in ClientApp 23 { return m_networking->PlayerID(); } in PlayerID() 97 { return GetPlayerClientType(m_networking->PlayerID()); } in GetClientType()
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