Searched refs:PlayerInvisable (Results 1 – 5 of 5) sorted by relevance
283 ::PlayerInvisable = !::PlayerInvisable; in DebugKeys()284 if (PlayerInvisable) { in DebugKeys()
1731 if (PlayerInvisable) { in FirstSighting()1899 if (PlayerInvisable) { in SightPlayer()
3988 if (CheckLine(ob, player) && (!PlayerInvisable)) { // got a shot at player? in T_Chase()5232 CheckView(ob, player) && (!PlayerInvisable)) in T_Seek()
157 bool PlayerInvisable = false; variable
3565 extern bool PlayerInvisable;