Home
last modified time | relevance | path

Searched refs:PlayerInvisable (Results 1 – 5 of 5) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_debug.cpp283 ::PlayerInvisable = !::PlayerInvisable; in DebugKeys()
284 if (PlayerInvisable) { in DebugKeys()
H A D3d_state.cpp1731 if (PlayerInvisable) { in FirstSighting()
1899 if (PlayerInvisable) { in SightPlayer()
H A D3d_act2.cpp3988 if (CheckLine(ob, player) && (!PlayerInvisable)) { // got a shot at player? in T_Chase()
5232 CheckView(ob, player) && (!PlayerInvisable)) in T_Seek()
H A D3d_agent.cpp157 bool PlayerInvisable = false; variable
H A D3d_def.h3565 extern bool PlayerInvisable;