Searched refs:PlayerIsHost (Results 1 – 10 of 10) sorted by relevance
66 bool PlayerIsHost(int player_id) const;
180 bool PlayerIsHost(int player_id) const;308 bool ClientNetworking::Impl::PlayerIsHost(int player_id) const { in PlayerIsHost() function in ClientNetworking::Impl696 bool ClientNetworking::PlayerIsHost(int player_id) const in PlayerIsHost() function in ClientNetworking697 { return m_impl->PlayerIsHost(player_id); } in PlayerIsHost()
119 bool PlayerIsHost(int player_id) { in PlayerIsHost() function641 …def("playerIsHost", PlayerIsHost, "Returns True (boolean) if the pla… in WrapAI()
115 bool PlayerIsHost(int player_id) const;
439 bool is_host = m_networking.PlayerIsHost(player_id); in HandleShutdownMessage()450 bool is_host = m_networking.PlayerIsHost(player_id); in HandleLoggerConfig()1620 … m_networking.PlayerIsHost(player_connection->PlayerID())); in GetPlayerInfoMap()3626 m_networking.PlayerIsHost(player_id)); in PostCombatProcessTurns()
416 if (m_server.m_networking.PlayerIsHost(id)) in HandleNonLobbyDisconnection()1016 if (server.m_networking.PlayerIsHost(player_connection->PlayerID())) in react()1863 if (server.m_networking.PlayerIsHost(sender->PlayerID())) { in react()3252 if (player_connection && !server.m_networking.PlayerIsHost(player_connection->PlayerID())) { in react()
605 bool ServerNetworking::PlayerIsHost(int player_id) const { in PlayerIsHost() function in ServerNetworking
520 if (Client().Networking().PlayerIsHost(Client().Networking().PlayerID())) in react()897 if (is_new_game && Client().Networking().PlayerIsHost(Client().PlayerID())) in react()955 if (Client().Networking().PlayerIsHost(Client().PlayerID())) in react()
389 if (!SinglePlayerGame() && !Networking().PlayerIsHost(PlayerID())) in CanSaveNow()1052 if (!m_networking->PlayerIsHost(Networking().PlayerID())) in SendLoggingConfigToServer()1325 if (!m_single_player_game && !Networking().PlayerIsHost(PlayerID())) in Autosave()
286 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()343 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()467 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()