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Searched refs:PlayerIsHost (Results 1 – 10 of 10) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/client/
H A DClientNetworking.h66 bool PlayerIsHost(int player_id) const;
H A DClientNetworking.cpp180 bool PlayerIsHost(int player_id) const;
308 bool ClientNetworking::Impl::PlayerIsHost(int player_id) const { in PlayerIsHost() function in ClientNetworking::Impl
696 bool ClientNetworking::PlayerIsHost(int player_id) const in PlayerIsHost() function in ClientNetworking
697 { return m_impl->PlayerIsHost(player_id); } in PlayerIsHost()
/dports/games/freeorion/freeorion-0.4.10.2/client/AI/
H A DAIWrapper.cpp119 bool PlayerIsHost(int player_id) { in PlayerIsHost() function
641 …def("playerIsHost", PlayerIsHost, "Returns True (boolean) if the pla… in WrapAI()
/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerNetworking.h115 bool PlayerIsHost(int player_id) const;
H A DServerApp.cpp439 bool is_host = m_networking.PlayerIsHost(player_id); in HandleShutdownMessage()
450 bool is_host = m_networking.PlayerIsHost(player_id); in HandleLoggerConfig()
1620 … m_networking.PlayerIsHost(player_connection->PlayerID())); in GetPlayerInfoMap()
3626 m_networking.PlayerIsHost(player_id)); in PostCombatProcessTurns()
H A DServerFSM.cpp416 if (m_server.m_networking.PlayerIsHost(id)) in HandleNonLobbyDisconnection()
1016 if (server.m_networking.PlayerIsHost(player_connection->PlayerID())) in react()
1863 if (server.m_networking.PlayerIsHost(sender->PlayerID())) { in react()
3252 if (player_connection && !server.m_networking.PlayerIsHost(player_connection->PlayerID())) { in react()
H A DServerNetworking.cpp605 bool ServerNetworking::PlayerIsHost(int player_id) const { in PlayerIsHost() function in ServerNetworking
/dports/games/freeorion/freeorion-0.4.10.2/client/human/
H A DHumanClientFSM.cpp520 if (Client().Networking().PlayerIsHost(Client().Networking().PlayerID())) in react()
897 if (is_new_game && Client().Networking().PlayerIsHost(Client().PlayerID())) in react()
955 if (Client().Networking().PlayerIsHost(Client().PlayerID())) in react()
H A DHumanClientApp.cpp389 if (!SinglePlayerGame() && !Networking().PlayerIsHost(PlayerID())) in CanSaveNow()
1052 if (!m_networking->PlayerIsHost(Networking().PlayerID())) in SendLoggingConfigToServer()
1325 if (!m_single_player_game && !Networking().PlayerIsHost(PlayerID())) in Autosave()
/dports/games/freeorion/freeorion-0.4.10.2/UI/
H A DMultiplayerLobbyWnd.cpp286 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()
343 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()
467 if (HumanClientApp::GetApp()->Networking().PlayerIsHost(m_player_id)) { in CompleteConstruction()