Home
last modified time | relevance | path

Searched refs:PlayerPosition (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/euchre/euchre-0.8/src/lib/
H A DComputerPlayerHard.hpp31 ComputerPlayerHard(Common::PlayerPosition myPos);
35 Common::PlayerPosition dealer);
41 virtual void setBid(Common::PlayerPosition who,
44 Common::PlayerPosition whoStarted);
46 Common::PlayerPosition whoStarted);
52 Card getCard1(const Round& theRound, Common::PlayerPosition whoStarted);
53 Card getCard2(const Round& theRound, Common::PlayerPosition whoStarted);
62 Common::PlayerPosition excludePos1,
63 Common::PlayerPosition excludePos2);
82 Common::PlayerPosition itsOpponentPos[(Common::PLAYERS_PER_GAME / 2)];
[all …]
H A DGame.hpp61 Common::PlayerPosition getDealer();
62 Player* getPlayer(Common::PlayerPosition pos);
75 virtual void bidMade(Common::PlayerPosition who, Common::Bid theBid);
84 virtual void updateTrickCounts(Common::PlayerPosition theWinner);
113 Common::PlayerPosition itsDealer;
114 Common::PlayerPosition itsCaller;
115 Common::PlayerPosition itsLeader;
116 Common::PlayerPosition itsTurnToPlay;
117 Common::PlayerPosition itsLonerSkipped;
120 Common::PlayerPosition itsRoundLeader[Common::ROUNDS_PER_GAME];
[all …]
H A DComputerPlayerMedium.hpp31 ComputerPlayerMedium(Common::PlayerPosition myPos);
35 Common::PlayerPosition dealer);
41 Common::PlayerPosition whoStarted);
44 Card getCard1(const Round& theRound, Common::PlayerPosition whoStarted);
45 Card getCard2(const Round& theRound, Common::PlayerPosition whoStarted);
46 Card getCard3(const Round& theRound, Common::PlayerPosition whoStarted);
47 Card getCard4(const Round& theRound, Common::PlayerPosition whoStarted);
H A DPlayer.hpp34 Player(Common::PlayerPosition myPos);
37 Common::PlayerPosition getPos() const { return itsPos; } in getPos()
62 Common::PlayerPosition dealer) = 0;
78 virtual void setBid(Common::PlayerPosition who,
86 Common::PlayerPosition whoStarted) = 0;
90 Common::PlayerPosition whoStarted);
106 Common::PlayerPosition itsPos;
107 Common::PlayerPosition itsPartnerPos;
H A DCommon.cpp26 Common::PlayerPosition Common::getPartner(PlayerPosition pp) { in getPartner()
27 return (PlayerPosition) ((pp + 2) % (WEST + 1)); in getPartner()
30 char Common::getPlayerPositionChar(PlayerPosition pp) { in getPlayerPositionChar()
61 const char* Common::getPlayerPositionStr(PlayerPosition pp) { in getPlayerPositionStr()
63 pp = (PlayerPosition) (WEST + 1); in getPlayerPositionStr()
H A DRound.cpp30 Card Round::getCard(Common::PlayerPosition pos) const { in getCard()
34 void Round::setCard(Common::PlayerPosition pos, Card card) { in setCard()
45 Card::Suit Round::getSuit(Common::PlayerPosition pos) const { in getSuit()
49 Common::PlayerPosition Round::getWinner(Common::PlayerPosition start, in getWinner()
77 return (Common::PlayerPosition) high_index; in getWinner()
82 o << Common::getPlayerPositionChar((Common::PlayerPosition) i) in operator <<()
H A DCommon.hpp39 enum PlayerPosition { enum in Common
54 static PlayerPosition getPartner(PlayerPosition pp);
55 static char getPlayerPositionChar(PlayerPosition pp);
56 static const char* getPlayerPositionStr(PlayerPosition pp);
H A DRound.hpp37 Card::Suit getSuit(Common::PlayerPosition pos) const;
38 Card getCard(Common::PlayerPosition pos) const;
39 void setCard(Common::PlayerPosition pos, Card card);
42 Common::PlayerPosition getWinner(Common::PlayerPosition start,
H A DComputerPlayerMedium.cpp29 ComputerPlayerMedium::ComputerPlayerMedium(Common::PlayerPosition myPos) : in ComputerPlayerMedium()
35 Common::PlayerPosition dealer) { in auction1()
96 (Common::PlayerPosition) (itsPos + 1)); in auction2()
148 Common::PlayerPosition whoStarted) { in getCard()
205 Common::PlayerPosition whoStarted) { in getCard1()
227 Common::PlayerPosition whoStarted) { in getCard2()
231 Common::PlayerPosition winningPos; in getCard2()
282 Common::PlayerPosition whoStarted) { in getCard3()
286 Common::PlayerPosition winningPos; in getCard3()
319 Common::PlayerPosition whoStarted) { in getCard4()
[all …]
H A DComputerPlayerHard.cpp31 ComputerPlayerHard::ComputerPlayerHard(Common::PlayerPosition myPos) : in ComputerPlayerHard()
38 (Common::PlayerPosition) ((myPos + 1) % Common::PLAYERS_PER_GAME); in ComputerPlayerHard()
40 (Common::PlayerPosition) ((myPos + 3) % Common::PLAYERS_PER_GAME); in ComputerPlayerHard()
46 Common::PlayerPosition dealer) { in auction1()
242 Common::PlayerPosition whoStarted) { in getCard()
319 Common::PlayerPosition whoStarted) { in getCard1()
385 Common::PlayerPosition whoStarted) { in getCard2()
389 Common::PlayerPosition winningPos; in getCard2()
428 Common::PlayerPosition whoStarted) { in getCard3()
432 Common::PlayerPosition winningPos; in getCard3()
[all …]
H A DComputerPlayerEasy.hpp31 ComputerPlayerEasy(Common::PlayerPosition myPos);
35 Common::PlayerPosition dealer);
41 Common::PlayerPosition whoStarted);
46 Common::PlayerPosition whoStarted);
H A DGame.cpp48 Common::PlayerPosition Game::getDealer() { in getDealer()
193 itsLeader = (Common::PlayerPosition) in resetForDeal()
257 itsTurnToPlay = (Common::PlayerPosition) in auctionCont()
315 itsLeader = (Common::PlayerPosition) in roundStart()
329 itsTurnToPlay = (Common::PlayerPosition) in roundCont()
352 itsTurnToPlay = (Common::PlayerPosition) in roundCont()
449 void Game::updateTrickCounts(Common::PlayerPosition theWinner) { in updateTrickCounts()
482 itsDealer = (Common::PlayerPosition) in dealEnd()
503 Player* Game::getPlayer(Common::PlayerPosition pos) { in getPlayer()
603 Common::PlayerPosition notCaller = in updateSetPoints()
[all …]
H A DHumanPlayer.hpp31 HumanPlayer(Common::PlayerPosition myPos);
37 Common::PlayerPosition dealer);
44 Common::PlayerPosition whoStarted);
H A DComputerPlayerEasy.cpp29 ComputerPlayerEasy::ComputerPlayerEasy(Common::PlayerPosition myPos) : in ComputerPlayerEasy()
35 Common::PlayerPosition dealer) { in auction1()
75 (Common::PlayerPosition) (itsPos + 1)); in auction2()
102 Common::PlayerPosition whoStarted) { in getCard()
152 Common::PlayerPosition whoStarted) { in getNonLeadCard()
H A DPlayer.cpp27 Player::Player(Common::PlayerPosition myPos) : in Player()
74 void Player::setBid(Common::PlayerPosition who, Common::Bid bid) { in setBid()
83 Common::PlayerPosition whoStarted) { in finishRound()
H A DHumanPlayer.cpp27 HumanPlayer::HumanPlayer(Common::PlayerPosition myPos) : in HumanPlayer()
37 Common::PlayerPosition dealer) { in auction1()
172 Common::PlayerPosition whoStarted) { in getCard()
H A DOptions.hpp87 AILevel getAILevel(Common::PlayerPosition pos);
88 AIAgg getAIAgg(Common::PlayerPosition pos);
/dports/games/euchre/euchre-0.8/src/gui/
H A DHumanGuiPlayer.hpp33 HumanGuiPlayer(Common::PlayerPosition myPos);
43 Common::PlayerPosition dealer);
49 virtual void setBid(Common::PlayerPosition who,
53 Common::PlayerPosition whoStarted);
55 Common::PlayerPosition whoStarted);
65 Common::PlayerPosition whoStarted);
H A DComputerGuiPlayer.hpp32 ComputerGuiPlayer(Common::PlayerPosition myPos,
40 Common::PlayerPosition dealer);
46 virtual void setBid(Common::PlayerPosition who,
50 Common::PlayerPosition whoStarted);
52 Common::PlayerPosition whoStarted);
H A DGuiGame.hpp51 virtual void bidMade(Common::PlayerPosition who, Common::Bid theBid);
56 virtual void cardPlayed(Common::PlayerPosition who, const Card& theCard);
60 virtual void updateTrickCounts(Common::PlayerPosition theWinner);
70 Player* getComputerPlayer(Common::PlayerPosition pos);
97 Common::PlayerPosition itsOldLeader;
H A DComputerGuiPlayer.cpp32 ComputerGuiPlayer::ComputerGuiPlayer(Common::PlayerPosition myPos, in ComputerGuiPlayer()
57 Common::PlayerPosition dealer) { in auction1()
116 void ComputerGuiPlayer::setBid(Common::PlayerPosition who, in setBid()
132 Common::PlayerPosition whoStarted) { in getCard()
146 Common::PlayerPosition whoStarted) { in finishRound()
H A DGuiPlayer.hpp32 GuiPlayer(Common::PlayerPosition myPos);
41 Common::PlayerPosition itsPlPos;
H A DGuiGame.cpp280 Common::PlayerPosition pre, post; in auctionCont()
341 Common::PlayerPosition pre, post; in roundCont()
389 void GuiGame::updateTrickCounts(Common::PlayerPosition theWinner) { in updateTrickCounts()
453 Common::PlayerPosition pos = in updateLabels()
598 void GuiGame::bidMade(Common::PlayerPosition who, Common::Bid theBid) { in bidMade()
614 void GuiGame::cardPlayed(Common::PlayerPosition who, const Card& theCard) { in cardPlayed()
654 Player* GuiGame::getComputerPlayer(Common::PlayerPosition pos) { in getComputerPlayer()
682 Common::PlayerPosition specialPosition; in setMainLabelColors()
815 itsRounds[itsPrevTrickCounter].getCard((Common::PlayerPosition) i); in configPrevTrickDiag()
H A DHumanGuiPlayer.cpp35 HumanGuiPlayer::HumanGuiPlayer(Common::PlayerPosition myPos) : in HumanGuiPlayer()
120 Common::PlayerPosition dealer) { in auction1()
313 void HumanGuiPlayer::setBid(Common::PlayerPosition who, in setBid()
351 Common::PlayerPosition whoStarted) { in getCard()
445 Common::PlayerPosition whoStarted) { in finishRound()
547 Common::PlayerPosition whoStarted) { in getAutoPlayCard()
/dports/games/crossfire-client/crossfire-client-1.75.1/common/
H A Dclient.h529 typedef struct PlayerPosition { struct
532 } PlayerPosition; argument
534 extern PlayerPosition pl_pos;

12