/dports/games/euchre/euchre-0.8/src/lib/ |
H A D | ComputerPlayerHard.hpp | 31 ComputerPlayerHard(Common::PlayerPosition myPos); 35 Common::PlayerPosition dealer); 41 virtual void setBid(Common::PlayerPosition who, 44 Common::PlayerPosition whoStarted); 46 Common::PlayerPosition whoStarted); 52 Card getCard1(const Round& theRound, Common::PlayerPosition whoStarted); 53 Card getCard2(const Round& theRound, Common::PlayerPosition whoStarted); 62 Common::PlayerPosition excludePos1, 63 Common::PlayerPosition excludePos2); 82 Common::PlayerPosition itsOpponentPos[(Common::PLAYERS_PER_GAME / 2)]; [all …]
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H A D | Game.hpp | 61 Common::PlayerPosition getDealer(); 62 Player* getPlayer(Common::PlayerPosition pos); 75 virtual void bidMade(Common::PlayerPosition who, Common::Bid theBid); 84 virtual void updateTrickCounts(Common::PlayerPosition theWinner); 113 Common::PlayerPosition itsDealer; 114 Common::PlayerPosition itsCaller; 115 Common::PlayerPosition itsLeader; 116 Common::PlayerPosition itsTurnToPlay; 117 Common::PlayerPosition itsLonerSkipped; 120 Common::PlayerPosition itsRoundLeader[Common::ROUNDS_PER_GAME]; [all …]
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H A D | ComputerPlayerMedium.hpp | 31 ComputerPlayerMedium(Common::PlayerPosition myPos); 35 Common::PlayerPosition dealer); 41 Common::PlayerPosition whoStarted); 44 Card getCard1(const Round& theRound, Common::PlayerPosition whoStarted); 45 Card getCard2(const Round& theRound, Common::PlayerPosition whoStarted); 46 Card getCard3(const Round& theRound, Common::PlayerPosition whoStarted); 47 Card getCard4(const Round& theRound, Common::PlayerPosition whoStarted);
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H A D | Player.hpp | 34 Player(Common::PlayerPosition myPos); 37 Common::PlayerPosition getPos() const { return itsPos; } in getPos() 62 Common::PlayerPosition dealer) = 0; 78 virtual void setBid(Common::PlayerPosition who, 86 Common::PlayerPosition whoStarted) = 0; 90 Common::PlayerPosition whoStarted); 106 Common::PlayerPosition itsPos; 107 Common::PlayerPosition itsPartnerPos;
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H A D | Common.cpp | 26 Common::PlayerPosition Common::getPartner(PlayerPosition pp) { in getPartner() 27 return (PlayerPosition) ((pp + 2) % (WEST + 1)); in getPartner() 30 char Common::getPlayerPositionChar(PlayerPosition pp) { in getPlayerPositionChar() 61 const char* Common::getPlayerPositionStr(PlayerPosition pp) { in getPlayerPositionStr() 63 pp = (PlayerPosition) (WEST + 1); in getPlayerPositionStr()
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H A D | Round.cpp | 30 Card Round::getCard(Common::PlayerPosition pos) const { in getCard() 34 void Round::setCard(Common::PlayerPosition pos, Card card) { in setCard() 45 Card::Suit Round::getSuit(Common::PlayerPosition pos) const { in getSuit() 49 Common::PlayerPosition Round::getWinner(Common::PlayerPosition start, in getWinner() 77 return (Common::PlayerPosition) high_index; in getWinner() 82 o << Common::getPlayerPositionChar((Common::PlayerPosition) i) in operator <<()
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H A D | Common.hpp | 39 enum PlayerPosition { enum in Common 54 static PlayerPosition getPartner(PlayerPosition pp); 55 static char getPlayerPositionChar(PlayerPosition pp); 56 static const char* getPlayerPositionStr(PlayerPosition pp);
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H A D | Round.hpp | 37 Card::Suit getSuit(Common::PlayerPosition pos) const; 38 Card getCard(Common::PlayerPosition pos) const; 39 void setCard(Common::PlayerPosition pos, Card card); 42 Common::PlayerPosition getWinner(Common::PlayerPosition start,
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H A D | ComputerPlayerMedium.cpp | 29 ComputerPlayerMedium::ComputerPlayerMedium(Common::PlayerPosition myPos) : in ComputerPlayerMedium() 35 Common::PlayerPosition dealer) { in auction1() 96 (Common::PlayerPosition) (itsPos + 1)); in auction2() 148 Common::PlayerPosition whoStarted) { in getCard() 205 Common::PlayerPosition whoStarted) { in getCard1() 227 Common::PlayerPosition whoStarted) { in getCard2() 231 Common::PlayerPosition winningPos; in getCard2() 282 Common::PlayerPosition whoStarted) { in getCard3() 286 Common::PlayerPosition winningPos; in getCard3() 319 Common::PlayerPosition whoStarted) { in getCard4() [all …]
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H A D | ComputerPlayerHard.cpp | 31 ComputerPlayerHard::ComputerPlayerHard(Common::PlayerPosition myPos) : in ComputerPlayerHard() 38 (Common::PlayerPosition) ((myPos + 1) % Common::PLAYERS_PER_GAME); in ComputerPlayerHard() 40 (Common::PlayerPosition) ((myPos + 3) % Common::PLAYERS_PER_GAME); in ComputerPlayerHard() 46 Common::PlayerPosition dealer) { in auction1() 242 Common::PlayerPosition whoStarted) { in getCard() 319 Common::PlayerPosition whoStarted) { in getCard1() 385 Common::PlayerPosition whoStarted) { in getCard2() 389 Common::PlayerPosition winningPos; in getCard2() 428 Common::PlayerPosition whoStarted) { in getCard3() 432 Common::PlayerPosition winningPos; in getCard3() [all …]
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H A D | ComputerPlayerEasy.hpp | 31 ComputerPlayerEasy(Common::PlayerPosition myPos); 35 Common::PlayerPosition dealer); 41 Common::PlayerPosition whoStarted); 46 Common::PlayerPosition whoStarted);
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H A D | Game.cpp | 48 Common::PlayerPosition Game::getDealer() { in getDealer() 193 itsLeader = (Common::PlayerPosition) in resetForDeal() 257 itsTurnToPlay = (Common::PlayerPosition) in auctionCont() 315 itsLeader = (Common::PlayerPosition) in roundStart() 329 itsTurnToPlay = (Common::PlayerPosition) in roundCont() 352 itsTurnToPlay = (Common::PlayerPosition) in roundCont() 449 void Game::updateTrickCounts(Common::PlayerPosition theWinner) { in updateTrickCounts() 482 itsDealer = (Common::PlayerPosition) in dealEnd() 503 Player* Game::getPlayer(Common::PlayerPosition pos) { in getPlayer() 603 Common::PlayerPosition notCaller = in updateSetPoints() [all …]
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H A D | HumanPlayer.hpp | 31 HumanPlayer(Common::PlayerPosition myPos); 37 Common::PlayerPosition dealer); 44 Common::PlayerPosition whoStarted);
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H A D | ComputerPlayerEasy.cpp | 29 ComputerPlayerEasy::ComputerPlayerEasy(Common::PlayerPosition myPos) : in ComputerPlayerEasy() 35 Common::PlayerPosition dealer) { in auction1() 75 (Common::PlayerPosition) (itsPos + 1)); in auction2() 102 Common::PlayerPosition whoStarted) { in getCard() 152 Common::PlayerPosition whoStarted) { in getNonLeadCard()
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H A D | Player.cpp | 27 Player::Player(Common::PlayerPosition myPos) : in Player() 74 void Player::setBid(Common::PlayerPosition who, Common::Bid bid) { in setBid() 83 Common::PlayerPosition whoStarted) { in finishRound()
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H A D | HumanPlayer.cpp | 27 HumanPlayer::HumanPlayer(Common::PlayerPosition myPos) : in HumanPlayer() 37 Common::PlayerPosition dealer) { in auction1() 172 Common::PlayerPosition whoStarted) { in getCard()
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H A D | Options.hpp | 87 AILevel getAILevel(Common::PlayerPosition pos); 88 AIAgg getAIAgg(Common::PlayerPosition pos);
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/dports/games/euchre/euchre-0.8/src/gui/ |
H A D | HumanGuiPlayer.hpp | 33 HumanGuiPlayer(Common::PlayerPosition myPos); 43 Common::PlayerPosition dealer); 49 virtual void setBid(Common::PlayerPosition who, 53 Common::PlayerPosition whoStarted); 55 Common::PlayerPosition whoStarted); 65 Common::PlayerPosition whoStarted);
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H A D | ComputerGuiPlayer.hpp | 32 ComputerGuiPlayer(Common::PlayerPosition myPos, 40 Common::PlayerPosition dealer); 46 virtual void setBid(Common::PlayerPosition who, 50 Common::PlayerPosition whoStarted); 52 Common::PlayerPosition whoStarted);
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H A D | GuiGame.hpp | 51 virtual void bidMade(Common::PlayerPosition who, Common::Bid theBid); 56 virtual void cardPlayed(Common::PlayerPosition who, const Card& theCard); 60 virtual void updateTrickCounts(Common::PlayerPosition theWinner); 70 Player* getComputerPlayer(Common::PlayerPosition pos); 97 Common::PlayerPosition itsOldLeader;
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H A D | ComputerGuiPlayer.cpp | 32 ComputerGuiPlayer::ComputerGuiPlayer(Common::PlayerPosition myPos, in ComputerGuiPlayer() 57 Common::PlayerPosition dealer) { in auction1() 116 void ComputerGuiPlayer::setBid(Common::PlayerPosition who, in setBid() 132 Common::PlayerPosition whoStarted) { in getCard() 146 Common::PlayerPosition whoStarted) { in finishRound()
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H A D | GuiPlayer.hpp | 32 GuiPlayer(Common::PlayerPosition myPos); 41 Common::PlayerPosition itsPlPos;
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H A D | GuiGame.cpp | 280 Common::PlayerPosition pre, post; in auctionCont() 341 Common::PlayerPosition pre, post; in roundCont() 389 void GuiGame::updateTrickCounts(Common::PlayerPosition theWinner) { in updateTrickCounts() 453 Common::PlayerPosition pos = in updateLabels() 598 void GuiGame::bidMade(Common::PlayerPosition who, Common::Bid theBid) { in bidMade() 614 void GuiGame::cardPlayed(Common::PlayerPosition who, const Card& theCard) { in cardPlayed() 654 Player* GuiGame::getComputerPlayer(Common::PlayerPosition pos) { in getComputerPlayer() 682 Common::PlayerPosition specialPosition; in setMainLabelColors() 815 itsRounds[itsPrevTrickCounter].getCard((Common::PlayerPosition) i); in configPrevTrickDiag()
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H A D | HumanGuiPlayer.cpp | 35 HumanGuiPlayer::HumanGuiPlayer(Common::PlayerPosition myPos) : in HumanGuiPlayer() 120 Common::PlayerPosition dealer) { in auction1() 313 void HumanGuiPlayer::setBid(Common::PlayerPosition who, in setBid() 351 Common::PlayerPosition whoStarted) { in getCard() 445 Common::PlayerPosition whoStarted) { in finishRound() 547 Common::PlayerPosition whoStarted) { in getAutoPlayCard()
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/dports/games/crossfire-client/crossfire-client-1.75.1/common/ |
H A D | client.h | 529 typedef struct PlayerPosition { struct 532 } PlayerPosition; argument 534 extern PlayerPosition pl_pos;
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