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Searched refs:PopMatrix (Results 1 – 25 of 594) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/Rendering/Context2D/
H A DvtkContext3D.cxx145 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D
147 this->Device->PopMatrix(); in PopMatrix()
H A DvtkContext3D.h142 void PopMatrix();
H A DvtkContextDevice3D.h111 virtual void PopMatrix() = 0;
/dports/games/allacrost/allacrost-1.0.2/src/engine/video/
H A Dparticle_effect.cpp57 VideoManager->PopMatrix(); in _Draw()
63 VideoManager->PopMatrix(); in _Draw()
/dports/math/vtk8/VTK-8.2.0/Rendering/Context2D/
H A DvtkContext3D.cxx147 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D
149 this->Device->PopMatrix(); in PopMatrix()
H A DvtkContext3D.h144 void PopMatrix();
H A DvtkContextDevice3D.h112 virtual void PopMatrix() = 0;
/dports/math/vtk6/VTK-6.2.0/Rendering/Context2D/
H A DvtkContext3D.cxx147 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D
149 this->Device->PopMatrix(); in PopMatrix()
H A DvtkContext3D.h124 void PopMatrix();
H A DvtkContextDevice3D.h91 virtual void PopMatrix() = 0;
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/
H A DrRender.h82 virtual void PopMatrix() = 0;
214 inline void PopMatrix(){ in PopMatrix() function
215 renderer->PopMatrix(); in PopMatrix()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/
H A DMotionBlur.cs112 GL.PopMatrix(); in RenderFullscreen()
115 GL.PopMatrix(); in RenderFullscreen()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/
H A DCube.cs330 GL.PopMatrix(); in DrawImmediate()
333 GL.PopMatrix(); in DrawImmediate()
356 GL.PopMatrix(); in DrawImmediate()
359 GL.PopMatrix(); in DrawImmediate()
H A DRectangle.cs147 GL.PopMatrix(); in DrawImmediate()
150 GL.PopMatrix(); in DrawImmediate()
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Backgrounds/
H A DBackground.cs234 GL.PopMatrix(); in RenderStaticBackgroundImmediate()
236 GL.PopMatrix(); in RenderStaticBackgroundImmediate()
314 GL.PopMatrix(); in RenderStaticBackgroundImmediate()
316 GL.PopMatrix(); in RenderStaticBackgroundImmediate()
/dports/math/geogram/geogram-1.7.7/src/bin/geocod/lua/games/
H A Dinvaders.lua111 GLUP.PopMatrix()
152 GLUP.PopMatrix()
H A Dasteroids.lua176 GLUP.PopMatrix()
251 GLUP.PopMatrix()
/dports/games/pioneer/pioneer-20210723/src/core/
H A DGuiApplication.cpp55 m_renderer->PopMatrix(); in DrawRenderTarget()
57 m_renderer->PopMatrix(); in DrawRenderTarget()
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/System/
H A DGamewindow.cs173 Program.Renderer.PopMatrix(MatrixMode.Modelview); in LoadingScreenLoop()
174 Program.Renderer.PopMatrix(MatrixMode.Projection); in LoadingScreenLoop()
/dports/math/vtk6/VTK-6.2.0/Rendering/ContextOpenGL/
H A DvtkOpenGLContextDevice3D.h84 void PopMatrix();
/dports/math/vtk6/VTK-6.2.0/Rendering/ContextOpenGL2/
H A DvtkOpenGLContextDevice3D.h84 void PopMatrix();
/dports/math/vtk9/VTK-9.1.0/IO/ExportGL2PS/Testing/Cxx/
H A DTestGL2PSContext.cxx113 painter->PopMatrix(); in Paint()
280 painter->PopMatrix(); in Paint()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/
H A Dtext.cpp352 VideoManager->PopMatrix(); in Draw()
490 VideoManager->PopMatrix(); in Draw()
868 VideoManager->PopMatrix(); in Draw()
1148 VideoManager->PopMatrix(); in _RenderText()
1284 VideoManager->PopMatrix(); in _RenderText()
1303 VideoManager->PopMatrix(); in _RenderText()
/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/
H A Dopinfo.h46 ADD_OP(PopMatrix, 0, "")
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/
H A Dopinfo.h46 ADD_OP(PopMatrix, 0, "")

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