/dports/math/vtk9/VTK-9.1.0/Rendering/Context2D/ |
H A D | vtkContext3D.cxx | 145 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D 147 this->Device->PopMatrix(); in PopMatrix()
|
H A D | vtkContext3D.h | 142 void PopMatrix();
|
H A D | vtkContextDevice3D.h | 111 virtual void PopMatrix() = 0;
|
/dports/games/allacrost/allacrost-1.0.2/src/engine/video/ |
H A D | particle_effect.cpp | 57 VideoManager->PopMatrix(); in _Draw() 63 VideoManager->PopMatrix(); in _Draw()
|
/dports/math/vtk8/VTK-8.2.0/Rendering/Context2D/ |
H A D | vtkContext3D.cxx | 147 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D 149 this->Device->PopMatrix(); in PopMatrix()
|
H A D | vtkContext3D.h | 144 void PopMatrix();
|
H A D | vtkContextDevice3D.h | 112 virtual void PopMatrix() = 0;
|
/dports/math/vtk6/VTK-6.2.0/Rendering/Context2D/ |
H A D | vtkContext3D.cxx | 147 void vtkContext3D::PopMatrix() in PopMatrix() function in vtkContext3D 149 this->Device->PopMatrix(); in PopMatrix()
|
H A D | vtkContext3D.h | 124 void PopMatrix();
|
H A D | vtkContextDevice3D.h | 91 virtual void PopMatrix() = 0;
|
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/render/ |
H A D | rRender.h | 82 virtual void PopMatrix() = 0; 214 inline void PopMatrix(){ in PopMatrix() function 215 renderer->PopMatrix(); in PopMatrix()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/MotionBlur/ |
H A D | MotionBlur.cs | 112 GL.PopMatrix(); in RenderFullscreen() 115 GL.PopMatrix(); in RenderFullscreen()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Primitives/ |
H A D | Cube.cs | 330 GL.PopMatrix(); in DrawImmediate() 333 GL.PopMatrix(); in DrawImmediate() 356 GL.PopMatrix(); in DrawImmediate() 359 GL.PopMatrix(); in DrawImmediate()
|
H A D | Rectangle.cs | 147 GL.PopMatrix(); in DrawImmediate() 150 GL.PopMatrix(); in DrawImmediate()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/LibRender2/Backgrounds/ |
H A D | Background.cs | 234 GL.PopMatrix(); in RenderStaticBackgroundImmediate() 236 GL.PopMatrix(); in RenderStaticBackgroundImmediate() 314 GL.PopMatrix(); in RenderStaticBackgroundImmediate() 316 GL.PopMatrix(); in RenderStaticBackgroundImmediate()
|
/dports/math/geogram/geogram-1.7.7/src/bin/geocod/lua/games/ |
H A D | invaders.lua | 111 GLUP.PopMatrix() 152 GLUP.PopMatrix()
|
H A D | asteroids.lua | 176 GLUP.PopMatrix() 251 GLUP.PopMatrix()
|
/dports/games/pioneer/pioneer-20210723/src/core/ |
H A D | GuiApplication.cpp | 55 m_renderer->PopMatrix(); in DrawRenderTarget() 57 m_renderer->PopMatrix(); in DrawRenderTarget()
|
/dports/games/openbve/OpenBVE-1.8.2.1/source/RouteViewer/System/ |
H A D | Gamewindow.cs | 173 Program.Renderer.PopMatrix(MatrixMode.Modelview); in LoadingScreenLoop() 174 Program.Renderer.PopMatrix(MatrixMode.Projection); in LoadingScreenLoop()
|
/dports/math/vtk6/VTK-6.2.0/Rendering/ContextOpenGL/ |
H A D | vtkOpenGLContextDevice3D.h | 84 void PopMatrix();
|
/dports/math/vtk6/VTK-6.2.0/Rendering/ContextOpenGL2/ |
H A D | vtkOpenGLContextDevice3D.h | 84 void PopMatrix();
|
/dports/math/vtk9/VTK-9.1.0/IO/ExportGL2PS/Testing/Cxx/ |
H A D | TestGL2PSContext.cxx | 113 painter->PopMatrix(); in Paint() 280 painter->PopMatrix(); in Paint()
|
/dports/games/valyriatear/ValyriaTear-1.1.0/src/engine/video/ |
H A D | text.cpp | 352 VideoManager->PopMatrix(); in Draw() 490 VideoManager->PopMatrix(); in Draw() 868 VideoManager->PopMatrix(); in Draw() 1148 VideoManager->PopMatrix(); in _RenderText() 1284 VideoManager->PopMatrix(); in _RenderText() 1303 VideoManager->PopMatrix(); in _RenderText()
|
/dports/games/residualvm/residualvm-0.3.1/graphics/tinygl/ |
H A D | opinfo.h | 46 ADD_OP(PopMatrix, 0, "")
|
/dports/games/scummvm/scummvm-2.5.1/graphics/tinygl/ |
H A D | opinfo.h | 46 ADD_OP(PopMatrix, 0, "")
|