Home
last modified time | relevance | path

Searched refs:PosL (Results 1 – 25 of 103) sorted by relevance

12345

/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
42 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
48 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
56 float3 PosL = in.PosL;
58 float3 param = PosL;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
57 float3 PosL = in.PosL;
59 float3 param = PosL;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert39 float3 PosL [[attribute(0)]];
42 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst…
48 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0);
56 float3 PosL = in.PosL;
58 float3 param = PosL;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert15 static float3 PosL;
20 float3 PosL : TEXCOORD0;
32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP);
39 PosL = stage_input.PosL;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/asm/vert/
H A Dextract-transposed-matrix-from-struct.asm.vert21 static float3 PosL;
26 float3 PosL : TEXCOORD0;
49 float3 PosL_1 = PosL;
61 PosL = stage_input.PosL;
/dports/lang/swi-pl/swipl-8.2.3/boot/
H A Dexpand.pl294 expand_term_list(C, [H0|T0], [PH0], Terms, PosL) :-
297 add_term(H, PH, Terms, TT, PosL, PT),
302 add_term(H, PH, Terms, TT, PosL, PT),
304 expand_term_list(C, [H0|T0], PH0, Terms, PosL) :-
307 add_term(H, PH, Terms, TT, PosL, PT),
312 add_term(List, Pos, Terms, TermT, PosL, PosT) :-
316 -> append_tp(List, Terms, TermT, Pos, PosL, PosT)
321 append_tp([], Terms, Terms, _, PosL, PosL).
324 append_tp(T0, T1, Terms, [HP], TP1, PosL).
327 append_tp(T0, T1, Terms, TP0, TP1, PosL).
[all …]

12345