/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 42 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 48 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 56 float3 PosL = in.PosL; 58 float3 param = PosL;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 43 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 49 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 57 float3 PosL = in.PosL; 59 float3 param = PosL;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-msl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 39 float3 PosL [[attribute(0)]]; 42 V2F _VS(thread const float3& PosL, thread const uint& instanceID, const device gInstanceData& gInst… 48 v2f.Position = instData.MATRIX_MVP * float4(PosL, 1.0); 56 float3 PosL = in.PosL; 58 float3 param = PosL;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 15 static float3 PosL; 20 float3 PosL : TEXCOORD0; 32 gl_Position = mul(float4(PosL, 1.0f), gInstanceData_1_data[uint(gl_InstanceIndex)].MATRIX_MVP); 39 PosL = stage_input.PosL;
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/asm/vert/ |
H A D | extract-transposed-matrix-from-struct.asm.vert | 21 static float3 PosL; 26 float3 PosL : TEXCOORD0; 49 float3 PosL_1 = PosL; 61 PosL = stage_input.PosL;
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/dports/lang/swi-pl/swipl-8.2.3/boot/ |
H A D | expand.pl | 294 expand_term_list(C, [H0|T0], [PH0], Terms, PosL) :- 297 add_term(H, PH, Terms, TT, PosL, PT), 302 add_term(H, PH, Terms, TT, PosL, PT), 304 expand_term_list(C, [H0|T0], PH0, Terms, PosL) :- 307 add_term(H, PH, Terms, TT, PosL, PT), 312 add_term(List, Pos, Terms, TermT, PosL, PosT) :- 316 -> append_tp(List, Terms, TermT, Pos, PosL, PosT) 321 append_tp([], Terms, Terms, _, PosL, PosL). 324 append_tp(T0, T1, Terms, [HP], TP1, PosL). 327 append_tp(T0, T1, Terms, TP0, TP1, PosL). [all …]
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