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Searched refs:PosPlusZ (Results 1 – 23 of 23) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_alienspectres.cpp25 AActor *foo = Spawn("AlienChunkSmall", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
43 AActor *foo = Spawn("AlienChunkLarge", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
65 AActor *foo = Spawn("SpectralLightningV2", self->PosPlusZ(32*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_entityboss.cpp27 AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), in A_SpectralMissile()
73 AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_strifestuff.cpp583 AActor *gib = Spawn (gibtype, self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
684 AActor *drop = Spawn("FireDroplet", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_programmer.cpp125 AActor *foo = Spawn("ProgrammerBase", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_inquisitor.cpp122 AActor *foo = Spawn("InquisitorArm", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_hereticmisc.cpp60 goo = Spawn(gootype, self->PosPlusZ(48*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
166 blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_chicken.cpp103 mo = Spawn("Feather", self->PosPlusZ(20*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_hereticweaps.cpp385 ball = Spawn("MaceFX2", actor->PosPlusZ(28*FRACUNIT - actor->floorclip), ALLOW_REPLACE); in FireMacePL1B()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flechette.cpp109 …mo = Spawn("ThrowingBomb", Owner->PosPlusZ(-Owner->floorclip+35*FRACUNIT + (Owner->player? Owner->… in IMPLEMENT_CLASS()
387 mo = Spawn<APoisonCloud> (self->PosPlusZ(28*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_bishop.cpp174 mo = Spawn ("BishopPuff", self->PosPlusZ(40*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
H A Da_heresiarch.cpp243 fixedvec3 pos = self->PosPlusZ(-self->floorclip + self->height); in DEFINE_ACTION_FUNCTION()
545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell()
H A Da_hexenspecialdecs.cpp148 Spawn ("CorpseBloodDrip", self->PosPlusZ(self->height/2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_morph.cpp108 …awn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), A… in P_MorphPlayer()
413 …awn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), A… in P_MorphMonster()
475 AActor *eflash = Spawn(exit_flash, beast->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE); in P_UndoMonsterMorph()
H A Da_action.cpp282 AActor *head = Spawn("IceChunkHead", self->PosPlusZ(self->player->mo->ViewHeight), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_func.cpp462 AActor *th = Spawn ("CajunTrace", source->PosPlusZ(4*8*FRACUNIT), NO_REPLACE); in FakeFire()
H A Dactor.h1272 fixedvec3 PosPlusZ(fixed_t zadd) const in PosPlusZ() function
H A Dp_mobj.cpp741 drop->SetOrigin(PosPlusZ(10*FRACUNIT), false); in DropInventory()
2756 P_SpawnTeleportFog(mobj, mobj->PosPlusZ(TELEFOGHEIGHT), true, true); in P_NightmareRespawn()
5785 AActor *th = Spawn (type, source->PosPlusZ(4*8*FRACUNIT), ALLOW_REPLACE); in P_OldSpawnMissile()
H A Ds_sound.cpp2644 …AActor *icon = Spawn("SpeakerIcon", players[consoleplayer].mo->PosPlusZ(32*FRACUNIT), ALLOW_REPLAC… in CCMD()
H A Dp_user.cpp1556 mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Dp_map.cpp5139 mo = Spawn(bloodcls, thing->PosPlusZ(thing->height / 2), ALLOW_REPLACE); in P_DoCrunch()
/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_doomweaps.cpp615 AActor *spray = Spawn(spraytype, linetarget->PosPlusZ(linetarget->height >> 2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_codeptr.cpp331 …AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), self, self->target, MissileType,… in DoAttack()
947 missile = P_SpawnMissileXYZ(self->PosPlusZ(32*FRACUNIT), self, ref, ti, false); in DEFINE_ACTION_FUNCTION_PARAMS()
1192 AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), self, self->target, ti, false); in DEFINE_ACTION_FUNCTION_PARAMS()
2229 …self->PosPlusZ(-self->floorclip + self->GetBobOffset() + zheight + 35*FRACUNIT + (self->player? se… in DEFINE_ACTION_FUNCTION_PARAMS()
3403 pos = self->PosPlusZ(offsetheight - self->floorclip); in DEFINE_ACTION_FUNCTION_PARAMS()
/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/
H A Dt_func.cpp4292 AActor *mo = Spawn (PClass, source->PosPlusZ(z), ALLOW_REPLACE); in SF_SpawnShot2()