/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_alienspectres.cpp | 25 AActor *foo = Spawn("AlienChunkSmall", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 43 AActor *foo = Spawn("AlienChunkLarge", self->PosPlusZ(10*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 65 AActor *foo = Spawn("SpectralLightningV2", self->PosPlusZ(32*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_entityboss.cpp | 27 AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), in A_SpectralMissile() 73 AActor *entity = Spawn("EntityBoss", self->PosPlusZ(70*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_strifestuff.cpp | 583 AActor *gib = Spawn (gibtype, self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION() 684 AActor *drop = Spawn("FireDroplet", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_programmer.cpp | 125 AActor *foo = Spawn("ProgrammerBase", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_inquisitor.cpp | 122 AActor *foo = Spawn("InquisitorArm", self->PosPlusZ(24*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_hereticmisc.cpp | 60 goo = Spawn(gootype, self->PosPlusZ(48*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS() 166 blast = Spawn("VolcanoBlast", self->PosPlusZ(44*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_chicken.cpp | 103 mo = Spawn("Feather", self->PosPlusZ(20*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticweaps.cpp | 385 ball = Spawn("MaceFX2", actor->PosPlusZ(28*FRACUNIT - actor->floorclip), ALLOW_REPLACE); in FireMacePL1B()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_flechette.cpp | 109 …mo = Spawn("ThrowingBomb", Owner->PosPlusZ(-Owner->floorclip+35*FRACUNIT + (Owner->player? Owner->… in IMPLEMENT_CLASS() 387 mo = Spawn<APoisonCloud> (self->PosPlusZ(28*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_bishop.cpp | 174 mo = Spawn ("BishopPuff", self->PosPlusZ(40*FRACUNIT), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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H A D | a_heresiarch.cpp | 243 fixedvec3 pos = self->PosPlusZ(-self->floorclip + self->height); in DEFINE_ACTION_FUNCTION() 545 mo = Spawn("SorcFX2", PosPlusZ(-parent->floorclip + SORC_DEFENSE_HEIGHT*FRACUNIT), ALLOW_REPLACE); in CastSorcererSpell()
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H A D | a_hexenspecialdecs.cpp | 148 Spawn ("CorpseBloodDrip", self->PosPlusZ(self->height/2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_morph.cpp | 108 …awn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), A… in P_MorphPlayer() 413 …awn(((enter_flash) ? enter_flash : RUNTIME_CLASS(ATeleportFog)), actor->PosPlusZ(TELEFOGHEIGHT), A… in P_MorphMonster() 475 AActor *eflash = Spawn(exit_flash, beast->PosPlusZ(TELEFOGHEIGHT), ALLOW_REPLACE); in P_UndoMonsterMorph()
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H A D | a_action.cpp | 282 AActor *head = Spawn("IceChunkHead", self->PosPlusZ(self->player->mo->ViewHeight), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_func.cpp | 462 AActor *th = Spawn ("CajunTrace", source->PosPlusZ(4*8*FRACUNIT), NO_REPLACE); in FakeFire()
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H A D | actor.h | 1272 fixedvec3 PosPlusZ(fixed_t zadd) const in PosPlusZ() function
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H A D | p_mobj.cpp | 741 drop->SetOrigin(PosPlusZ(10*FRACUNIT), false); in DropInventory() 2756 P_SpawnTeleportFog(mobj, mobj->PosPlusZ(TELEFOGHEIGHT), true, true); in P_NightmareRespawn() 5785 AActor *th = Spawn (type, source->PosPlusZ(4*8*FRACUNIT), ALLOW_REPLACE); in P_OldSpawnMissile()
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H A D | s_sound.cpp | 2644 …AActor *icon = Spawn("SpeakerIcon", players[consoleplayer].mo->PosPlusZ(32*FRACUNIT), ALLOW_REPLAC… in CCMD()
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H A D | p_user.cpp | 1556 mo = (APlayerPawn *)Spawn (spawntype, self->PosPlusZ(48*FRACUNIT), NO_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | p_map.cpp | 5139 mo = Spawn(bloodcls, thing->PosPlusZ(thing->height / 2), ALLOW_REPLACE); in P_DoCrunch()
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/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_doomweaps.cpp | 615 AActor *spray = Spawn(spraytype, linetarget->PosPlusZ(linetarget->height >> 2), ALLOW_REPLACE); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_codeptr.cpp | 331 …AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), self, self->target, MissileType,… in DoAttack() 947 missile = P_SpawnMissileXYZ(self->PosPlusZ(32*FRACUNIT), self, ref, ti, false); in DEFINE_ACTION_FUNCTION_PARAMS() 1192 AActor *missile = P_SpawnMissileXYZ (self->PosPlusZ(32*FRACUNIT), self, self->target, ti, false); in DEFINE_ACTION_FUNCTION_PARAMS() 2229 …self->PosPlusZ(-self->floorclip + self->GetBobOffset() + zheight + 35*FRACUNIT + (self->player? se… in DEFINE_ACTION_FUNCTION_PARAMS() 3403 pos = self->PosPlusZ(offsetheight - self->floorclip); in DEFINE_ACTION_FUNCTION_PARAMS()
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/dports/games/zdoom/zdoom-2.8.1/src/fragglescript/ |
H A D | t_func.cpp | 4292 AActor *mo = Spawn (PClass, source->PosPlusZ(z), ALLOW_REPLACE); in SF_SpawnShot2()
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