/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/FBX/2013_ASCII/ |
H A D | duck.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0 648 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0 663 P: "PostRotation", "Vector3D", "Vector", "",-90,0,0
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H A D | ConcavePolygon.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | cube_with_2UVs.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | COLLADA.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0 855 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0 908 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0
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H A D | Cinema4D.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | kwxport_test_vcolors.fbx | 154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | mp5_sil.fbx | 148 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/ |
H A D | fbxRNode.cpp | 153 FbxDouble3 fbxPostRot = pNode->PostRotation.Get(); in makeLocalMatrix() 351 staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), fbxRotOrder)); in readUpdateMatrixTransform()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/fbx/ |
H A D | fbxRNode.cpp | 153 FbxDouble3 fbxPostRot = pNode->PostRotation.Get(); in makeLocalMatrix() 351 staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), eEulerXYZ)); in readUpdateMatrixTransform()
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/dports/www/threejs/three.js-r136/examples/models/fbx/ |
H A D | stanford-bunny.fbx | 224 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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/dports/multimedia/assimp/assimp-5.1.3/test/models/FBX/ |
H A D | cubes_nonames.fbx | 193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | maxPbrMaterial_metalRough.fbx | 132 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | maxPbrMaterial_specGloss.fbx | 132 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | cubes_with_names.fbx | 193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | close_to_identity_transforms.fbx | 193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | cubes_with_mirroring_and_pivot.fbx | 193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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H A D | cubes_with_outofrange_float.fbx | 193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 637 const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props,"PostRotation",ok); in GenerateTransformationNodeChain() local 638 if(ok && PostRotation.SquareLength() > zero_epsilon) { in GenerateTransformationNodeChain() 641 GetRotationMatrix(rot, PostRotation, chain[TransformationComp_PostRotation]); in GenerateTransformationNodeChain()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXDocument.h | 378 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXDocument.h | 392 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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H A D | FBXConverter.cpp | 954 const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok ); in GenerateTransformationNodeChain() local 955 if ( ok && PostRotation.SquareLength() > zero_epsilon ) { in GenerateTransformationNodeChain() 958 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXDocument.h | 393 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXDocument.h | 377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXDocument.h | 377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXDocument.h | 377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
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