Home
last modified time | relevance | path

Searched refs:PostRotation (Results 1 – 25 of 38) sorted by relevance

12

/dports/multimedia/assimp/assimp-5.1.3/test/models-nonbsd/FBX/2013_ASCII/
H A Dduck.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
648 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0
663 P: "PostRotation", "Vector3D", "Vector", "",-90,0,0
H A DConcavePolygon.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dcube_with_2UVs.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A DCOLLADA.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
855 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0
908 P: "PostRotation", "Vector3D", "Vector", "",0,-90,0
H A DCinema4D.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dkwxport_test_vcolors.fbx154 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dmp5_sil.fbx148 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/fbx/
H A DfbxRNode.cpp153 FbxDouble3 fbxPostRot = pNode->PostRotation.Get(); in makeLocalMatrix()
351 staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), fbxRotOrder)); in readUpdateMatrixTransform()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/fbx/
H A DfbxRNode.cpp153 FbxDouble3 fbxPostRot = pNode->PostRotation.Get(); in makeLocalMatrix()
351 staticTransform.preMultRotate(makeQuat(pNode->PostRotation.Get(), eEulerXYZ)); in readUpdateMatrixTransform()
/dports/www/threejs/three.js-r136/examples/models/fbx/
H A Dstanford-bunny.fbx224 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
/dports/multimedia/assimp/assimp-5.1.3/test/models/FBX/
H A Dcubes_nonames.fbx193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A DmaxPbrMaterial_metalRough.fbx132 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A DmaxPbrMaterial_specGloss.fbx132 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dcubes_with_names.fbx193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dclose_to_identity_transforms.fbx193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dcubes_with_mirroring_and_pivot.fbx193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
H A Dcubes_with_outofrange_float.fbx193 P: "PostRotation", "Vector3D", "Vector", "",0,0,0
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp637 const aiVector3D& PostRotation = PropertyGet<aiVector3D>(props,"PostRotation",ok); in GenerateTransformationNodeChain() local
638 if(ok && PostRotation.SquareLength() > zero_epsilon) { in GenerateTransformationNodeChain()
641 GetRotationMatrix(rot, PostRotation, chain[TransformationComp_PostRotation]); in GenerateTransformationNodeChain()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXDocument.h378 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXDocument.h392 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
H A DFBXConverter.cpp954 const aiVector3D& PostRotation = PropertyGet<aiVector3D>( props, "PostRotation", ok ); in GenerateTransformationNodeChain() local
955 if ( ok && PostRotation.SquareLength() > zero_epsilon ) { in GenerateTransformationNodeChain()
958 GetRotationMatrix( rot, PostRotation, chain[ TransformationComp_PostRotation ] ); in GenerateTransformationNodeChain()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXDocument.h393 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXDocument.h377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXDocument.h377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXDocument.h377 fbx_simple_property(PostRotation, aiVector3D, aiVector3D()) in fbx_simple_property()

12