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Searched refs:PrecacheTextures (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h342 TArray<FString> PrecacheTextures; member
H A Dg_mapinfo.cpp1074 DEFINE_MAP_OPTION(PrecacheTextures, true) in DEFINE_MAP_OPTION() argument
1082 info->PrecacheTextures.Push(parse.sc.String); in DEFINE_MAP_OPTION()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtexturemanager.cpp1247 for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++) in PrecacheLevel()
1249 …FTextureID tex = TexMan.CheckForTexture(level.info->PrecacheTextures[i], FTexture::TEX_Wall, FText… in PrecacheLevel()