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Searched refs:PrefControl (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4InfoCore.cpp50 PrefControl.Clear(); in Default()
63 PrefControl.Clear(); in Default()
165 pComp->Value(mkNamingAdapt(PrefControl, "ControlSet", StdStrBuf())); in CompileFunc()
H A DC4InfoCore.h96 StdCopyStrBuf PrefControl; // name of control set from definition file variable
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4StartupPlrSelDlg.cpp1479 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in UpdatePlayerControl()
1494 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in OnCtrlChangeLeft()
1499 if (control_set) C4P.PrefControl = control_set->GetName(); in OnCtrlChangeLeft()
1506 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in OnCtrlChangeRight()
1511 if (control_set) C4P.PrefControl = control_set->GetName(); in OnCtrlChangeRight()
1542 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in UserClose()
/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.cpp1404 ControlSetName = PrefControl; in InitControl()