Searched refs:PrefControl (Results 1 – 4 of 4) sorted by relevance
50 PrefControl.Clear(); in Default()63 PrefControl.Clear(); in Default()165 pComp->Value(mkNamingAdapt(PrefControl, "ControlSet", StdStrBuf())); in CompileFunc()
96 StdCopyStrBuf PrefControl; // name of control set from definition file variable
1479 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in UpdatePlayerControl()1494 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in OnCtrlChangeLeft()1499 if (control_set) C4P.PrefControl = control_set->GetName(); in OnCtrlChangeLeft()1506 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in OnCtrlChangeRight()1511 if (control_set) C4P.PrefControl = control_set->GetName(); in OnCtrlChangeRight()1542 …entSet *control_set = Game.PlayerControlUserAssignmentSets.GetSetByName(C4P.PrefControl.getData()); in UserClose()
1404 ControlSetName = PrefControl; in InitControl()