Searched refs:PrepareRefSymbolRegisterUse (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/ |
H A D | Jitter_CodeGen_x86.cpp | 823 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_VarVar() 838 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_Md_RegVar() 848 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_Md_MemVar() 861 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRefIdx_VarVarVar() 879 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRefIdx_VarVarCst() 895 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_Load8FromRef_VarVar() 908 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_Load16FromRef_VarVar() 921 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_StoreAtRef_VarVar() 933 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_StoreAtRef_VarCst() 944 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_StoreAtRef_Md_VarReg() [all …]
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H A D | Jitter_CodeGen_x86_64.cpp | 823 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_IsRefNull_VarVar() 838 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_64_MemVar() 850 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_Ref_VarVar() 863 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_StoreAtRef_64_VarMem() 875 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_StoreAtRef_64_VarCst() 887 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_Store8AtRef_VarVar() 901 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_CondJmp_Ref_VarCst() 925 CX86Assembler::REGISTER CCodeGen_x86_64::PrepareRefSymbolRegisterUse(CSymbol* symbol, CX86Assembler… in PrepareRefSymbolRegisterUse() function in CCodeGen_x86_64
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H A D | Jitter_CodeGen_x86_32.cpp | 1379 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_IsRefNull_VarVar() 1395 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rDX); in Emit_LoadFromRef_64_MemVar() 1410 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_LoadFromRef_Ref_VarVar() 1423 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rDX); in Emit_StoreAtRef_64_VarMem() 1438 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rDX); in Emit_StoreAtRef_64_VarCst() 1455 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_Store8AtRef_VarVar() 1469 auto addressReg = PrepareRefSymbolRegisterUse(src1, CX86Assembler::rAX); in Emit_CondJmp_Ref_VarCst() 1493 CX86Assembler::REGISTER CCodeGen_x86_32::PrepareRefSymbolRegisterUse(CSymbol* symbol, CX86Assembler… in PrepareRefSymbolRegisterUse() function in CCodeGen_x86_32
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/ |
H A D | Jitter_CodeGen_x86_32.h | 160 …CX86Assembler::REGISTER PrepareRefSymbolRegisterUse(CSymbol*, CX86Assembler::REGISTER) override;
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H A D | Jitter_CodeGen_x86_64.h | 201 …CX86Assembler::REGISTER PrepareRefSymbolRegisterUse(CSymbol*, CX86Assembler::REGISTER) override;
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H A D | Jitter_CodeGen_x86.h | 774 …virtual CX86Assembler::REGISTER PrepareRefSymbolRegisterUse(CSymbol*, CX86Assembler::REGISTER) = 0;
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