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Searched refs:Priority_Hit (Results 1 – 3 of 3) sorted by relevance

/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/
H A Dcharacter.hpp36 Priority_Hit, enumerator
H A Dcharacter.cpp264 …mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", … in refreshHitRecoilAnims()
273 …mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", … in refreshHitRecoilAnims()
281 MWRender::Animation::AnimPriority priorityBlock (Priority_Hit); in refreshHitRecoilAnims()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Danimation.cpp1743 if (stateiter->second.mPriority.contains(int(MWMechanics::Priority_Hit)) in upperBodyReady()