Searched refs:Priority_Hit (Results 1 – 3 of 3) sorted by relevance
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwmechanics/ |
H A D | character.hpp | 36 Priority_Hit, enumerator
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H A D | character.cpp | 264 …mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", … in refreshHitRecoilAnims() 273 …mAnimation->play(mCurrentHit, Priority_Hit, MWRender::Animation::BlendMask_All, true, 1, "start", … in refreshHitRecoilAnims() 281 MWRender::Animation::AnimPriority priorityBlock (Priority_Hit); in refreshHitRecoilAnims()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | animation.cpp | 1743 if (stateiter->second.mPriority.contains(int(MWMechanics::Priority_Hit)) in upperBodyReady()
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