Searched refs:ProximityMagazinesRemaining (Results 1 – 4 of 4) sorted by relevance
131 GrenadeLauncherData.ProximityMagazinesRemaining=50; in GiveAllWeaponsCheat()
352 unsigned char ProximityMagazinesRemaining; member
277 GrenadeLauncherData.ProximityMagazinesRemaining=0; in InitialisePlayersInventory()408 GrenadeLauncherData.ProximityMagazinesRemaining=4; in InitialisePlayersInventory()785 GrenadeLauncherData.ProximityMagazinesRemaining+=1; in AbleToPickupAmmo()
458 ||(GrenadeLauncherData.ProximityMagazinesRemaining!=0) in WeaponHasAmmo()1410 ||(GrenadeLauncherData.ProximityMagazinesRemaining!=0) in WeaponStateIdle()1424 &&(GrenadeLauncherData.ProximityMagazinesRemaining==0) in WeaponStateIdle()4379 GrenadeLauncherData.ProximityMagazinesRemaining = weaponPtr->PrimaryMagazinesRemaining; in GrenadeLauncher_UpdateBullets()4430 ||(GrenadeLauncherData.ProximityMagazinesRemaining>0)) { in GrenadeLauncher_EmergencyChangeAmmo()4448 ||(GrenadeLauncherData.ProximityMagazinesRemaining>0)) { in GrenadeLauncher_EmergencyChangeAmmo()4496 GrenadeLauncherData.ProximityMagazinesRemaining = weaponPtr->PrimaryMagazinesRemaining; in GrenadeLauncher_EmergencyChangeAmmo()4536 weaponPtr->PrimaryMagazinesRemaining = GrenadeLauncherData.ProximityMagazinesRemaining; in GrenadeLauncher_EmergencyChangeAmmo()4614 ||(GrenadeLauncherData.ProximityMagazinesRemaining>0)) { in GrenadeLauncherChangeAmmo()4666 GrenadeLauncherData.ProximityMagazinesRemaining = weaponPtr->PrimaryMagazinesRemaining; in GrenadeLauncherChangeAmmo()[all …]