Searched refs:Q3FastPoint2D_Subtract (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/ |
H A D | E3GeometryLine.c | 352 Q3FastPoint2D_Subtract(&pickData.point, &windowPoints[0], &windowStartToPick); 353 Q3FastPoint2D_Subtract(&windowPoints[1], &windowPoints[0], &windowStartToEnd);
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H A D | E3GeometryTriMesh.c | 942 Q3FastPoint2D_Subtract( &midHit, &endPt, &endToMid ); 943 Q3FastPoint2D_Subtract( &startPt, &endPt, &endToStart );
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/dports/graphics/quesa/quesa-1.8/APIincludes/ |
H A D | QuesaMath.h | 4991 …inline TQ3Vector2D *Q3FastPoint2D_Subtract(const TQ3Point2D *p1, const TQ3Point2D *p2, TQ3Vector2D… in Q3FastPoint2D_Subtract() function 5181 #define Q3FastPoint2D_Subtract __Q3FastPoint2D_Subtract macro 5266 #define Q3Point2D_Subtract Q3FastPoint2D_Subtract
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Math.c | 1689 Q3FastPoint2D_Subtract(p1, p2, result); in E3Point2D_Subtract()
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