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Searched refs:Q3FastPoint2D_Subtract (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/quesa/quesa-1.8/Source/Core/Geometry/
H A DE3GeometryLine.c352 Q3FastPoint2D_Subtract(&pickData.point, &windowPoints[0], &windowStartToPick);
353 Q3FastPoint2D_Subtract(&windowPoints[1], &windowPoints[0], &windowStartToEnd);
H A DE3GeometryTriMesh.c942 Q3FastPoint2D_Subtract( &midHit, &endPt, &endToMid );
943 Q3FastPoint2D_Subtract( &startPt, &endPt, &endToStart );
/dports/graphics/quesa/quesa-1.8/APIincludes/
H A DQuesaMath.h4991 …inline TQ3Vector2D *Q3FastPoint2D_Subtract(const TQ3Point2D *p1, const TQ3Point2D *p2, TQ3Vector2D… in Q3FastPoint2D_Subtract() function
5181 #define Q3FastPoint2D_Subtract __Q3FastPoint2D_Subtract macro
5266 #define Q3Point2D_Subtract Q3FastPoint2D_Subtract
/dports/graphics/quesa/quesa-1.8/Source/Core/System/
H A DE3Math.c1689 Q3FastPoint2D_Subtract(p1, p2, result); in E3Point2D_Subtract()