Searched refs:QFGL_ProcAddress (Results 1 – 5 of 5) sorted by relevance
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/targets/ |
H A D | vid_x11.c | 161 QFGL_ProcAddress (const char *name, qboolean crit) in QFGL_ProcAddress() function 230 viddef.get_proc_address = QFGL_ProcAddress; in glx_load_gl() 244 qfglXSwapBuffers = QFGL_ProcAddress ("glXSwapBuffers", true); in glx_load_gl() 245 qfglXChooseVisual = QFGL_ProcAddress ("glXChooseVisual", true); in glx_load_gl() 246 qfglXCreateContext = QFGL_ProcAddress ("glXCreateContext", true); in glx_load_gl() 247 qfglXMakeCurrent = QFGL_ProcAddress ("glXMakeCurrent", true); in glx_load_gl() 251 qfglFinish = QFGL_ProcAddress ("glFinish", true); in glx_load_gl()
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H A D | vid_sdl.c | 91 QFGL_ProcAddress (const char *name, qboolean crit) in QFGL_ProcAddress() function 173 viddef.get_proc_address = QFGL_ProcAddress; in sdl_load_gl() 182 qfglFinish = QFGL_ProcAddress ("glFinish", true); in sdl_load_gl()
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H A D | vid_wgl.c | 461 qf_wglCreateContext = QFGL_ProcAddress (libgl_handle, "wglCreateContext", in VID_Init() 463 qf_wglDeleteContext = QFGL_ProcAddress (libgl_handle, "wglDeleteContext", in VID_Init() 465 qf_wglGetCurrentContext = QFGL_ProcAddress (libgl_handle, in VID_Init() 467 qf_wglGetCurrentDC = QFGL_ProcAddress (libgl_handle, "wglGetCurrentDC", in VID_Init() 469 qf_wglMakeCurrent = QFGL_ProcAddress (libgl_handle, "wglMakeCurrent", in VID_Init()
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | funcs.h | 47 void *QFGL_ProcAddress (void *handle, const char *name, qboolean);
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/dports/games/quakeforge/quakeforge-0.7.2/ |
H A D | ChangeLog | 87607 rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with 106916 half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress 107446 correct the prototype for QFGL_ProcAddress
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