/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_atoms.c | 914 …((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent() 921 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; in UI_MouseEvent() 927 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent()
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H A D | ui_qmenu.c | 460 if (!(rb->generic.flags & QMF_HASMOUSEFOCUS)) in RadioButton_Key() 936 if (l->generic.flags & QMF_HASMOUSEFOCUS) in ScrollList_Key() 1275 ((menucommon_s*)menu->items[menu->nitems])->flags &= ~QMF_HASMOUSEFOCUS; in Menu_AddItem() 1532 if (itemptr->flags & QMF_HASMOUSEFOCUS) { in Menu_Draw() 1673 if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) in Menu_DefaultKey()
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H A D | ui_local.h | 132 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_atoms.c | 914 …((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent() 921 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; in UI_MouseEvent() 927 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent()
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H A D | ui_qmenu.c | 460 if (!(rb->generic.flags & QMF_HASMOUSEFOCUS)) in RadioButton_Key() 936 if (l->generic.flags & QMF_HASMOUSEFOCUS) in ScrollList_Key() 1275 ((menucommon_s*)menu->items[menu->nitems])->flags &= ~QMF_HASMOUSEFOCUS; in Menu_AddItem() 1532 if (itemptr->flags & QMF_HASMOUSEFOCUS) { in Menu_Draw() 1673 if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) in Menu_DefaultKey()
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H A D | ui_local.h | 132 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_atoms.c | 914 …((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent() 921 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; in UI_MouseEvent() 927 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent()
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H A D | ui_qmenu.c | 460 if (!(rb->generic.flags & QMF_HASMOUSEFOCUS)) in RadioButton_Key() 936 if (l->generic.flags & QMF_HASMOUSEFOCUS) in ScrollList_Key() 1275 ((menucommon_s*)menu->items[menu->nitems])->flags &= ~QMF_HASMOUSEFOCUS; in Menu_AddItem() 1532 if (itemptr->flags & QMF_HASMOUSEFOCUS) { in Menu_Draw() 1673 if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) in Menu_DefaultKey()
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H A D | ui_local.h | 132 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_atoms.c | 914 …((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor_prev]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent() 921 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags |= QMF_HASMOUSEFOCUS; in UI_MouseEvent() 927 ((menucommon_s*)(uis.activemenu->items[uis.activemenu->cursor]))->flags &= ~QMF_HASMOUSEFOCUS; in UI_MouseEvent()
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H A D | ui_qmenu.c | 460 if (!(rb->generic.flags & QMF_HASMOUSEFOCUS)) in RadioButton_Key() 936 if (l->generic.flags & QMF_HASMOUSEFOCUS) in ScrollList_Key() 1275 ((menucommon_s*)menu->items[menu->nitems])->flags &= ~QMF_HASMOUSEFOCUS; in Menu_AddItem() 1532 if (itemptr->flags & QMF_HASMOUSEFOCUS) { in Menu_Draw() 1673 if ((item->flags & QMF_HASMOUSEFOCUS) && !(item->flags & (QMF_GRAYED|QMF_INACTIVE))) in Menu_DefaultKey()
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H A D | ui_local.h | 132 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_local.h | 171 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_local.h | 170 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_local.h | 170 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_local.h | 168 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_local.h | 170 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_local.h | 170 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_local.h | 169 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_local.h | 169 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_local.h | 170 #define QMF_HASMOUSEFOCUS 0x00000200 macro
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