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Searched refs:QUEEN_INTO_READY (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc333 case QUEEN_INTO_READY: return "QUEEN_INTO_READY"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h439 QUEEN_INTO_READY, enumerator
H A DAnimation_Control.cc2019 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_INTO_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc793 EVENT_InitNewSoldierAnim( pSoldier, QUEEN_INTO_READY, 0 , TRUE ); in ReevaluateEnemyStance()