Searched refs:QUEEN_INTO_READY (Results 1 – 4 of 4) sorted by relevance
333 case QUEEN_INTO_READY: return "QUEEN_INTO_READY"; in getAnimationName()
439 QUEEN_INTO_READY, enumerator
2019 gubAnimSurfaceIndex[QUEENMONSTER][QUEEN_INTO_READY] = QUEENMONSTERREADY; in InitAnimationSurfacesPerBodytype()
793 EVENT_InitNewSoldierAnim( pSoldier, QUEEN_INTO_READY, 0 , TRUE ); in ReevaluateEnemyStance()