Searched refs:QX_KILL_WINNER (Results 1 – 3 of 3) sorted by relevance
215 quest[q_idx].x_type = QX_KILL_WINNER; in insert_winner_quest()584 if (q_ptr->x_type != QX_KILL_WINNER) continue; in is_special_level()977 case QX_KILL_WINNER: in trigger_quest_complete()1552 if (quest[i].x_type == QX_KILL_WINNER && in monster_quest()
427 trigger_quest_complete(QX_KILL_WINNER, (vptr)m_ptr); in monster_death()
207 #define QX_KILL_WINNER 3 macro