Searched refs:Q_BLOOD (Results 1 – 7 of 7) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | objdat.cpp | 229 …{ 1, OFILE_BOOK1, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, … 230 …{ 1, OFILE_PEDISTL, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, …
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H A D | quests.cpp | 38 …{ 5, -1, DTYPE_NONE, Q_BLOOD, 100, 0, QUEST_SINGLE, TEXT_BLOODY… 83 int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD }; 623 case Q_BLOOD: in DRLG_CheckQuests()
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H A D | objects.cpp | 455 if (QuestStatus(Q_BLOOD)) { in AddBookLever() 1039 if (QuestStatus(Q_BLOOD)) { in InitObjects() 1053 quests[Q_BLOOD]._qmsg = sp_id; in InitObjects() 2952 if (object[i]._otype == OBJ_BLOODBOOK && quests[Q_BLOOD]._qvar1 == 0) { in OperateBookLever() 2953 quests[Q_BLOOD]._qactive = QUEST_ACTIVE; in OperateBookLever() 2954 quests[Q_BLOOD]._qlog = TRUE; in OperateBookLever() 2955 quests[Q_BLOOD]._qvar1 = 1; in OperateBookLever()
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H A D | drlg_l2.cpp | 1843 } else if (QuestStatus(Q_BLOOD)) { in DRLG_LoadL2SP() 2751 if (quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) { in CreateDungeon()
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H A D | inv.cpp | 2004 if (plr[pnum].HoldItem.IDidx == IDI_ARMOFVAL && quests[Q_BLOOD]._qactive == QUEST_ACTIVE) { in CheckQuestItem() 2005 quests[Q_BLOOD]._qactive = QUEST_DONE; in CheckQuestItem()
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H A D | monster.cpp | 946 if (QuestStatus(Q_BLOOD)) { in PlaceQuestMonsters()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 2361 Q_BLOOD = 0x09, enumerator
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