Home
last modified time | relevance | path

Searched refs:Q_BLOOD (Results 1 – 7 of 7) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dobjdat.cpp229 …{ 1, OFILE_BOOK1, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, …
230 …{ 1, OFILE_PEDISTL, 5, 5, DTYPE_CATACOMBS, THEME_NONE, Q_BLOOD, …
H A Dquests.cpp38 …{ 5, -1, DTYPE_NONE, Q_BLOOD, 100, 0, QUEST_SINGLE, TEXT_BLOODY…
83 int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
623 case Q_BLOOD: in DRLG_CheckQuests()
H A Dobjects.cpp455 if (QuestStatus(Q_BLOOD)) { in AddBookLever()
1039 if (QuestStatus(Q_BLOOD)) { in InitObjects()
1053 quests[Q_BLOOD]._qmsg = sp_id; in InitObjects()
2952 if (object[i]._otype == OBJ_BLOODBOOK && quests[Q_BLOOD]._qvar1 == 0) { in OperateBookLever()
2953 quests[Q_BLOOD]._qactive = QUEST_ACTIVE; in OperateBookLever()
2954 quests[Q_BLOOD]._qlog = TRUE; in OperateBookLever()
2955 quests[Q_BLOOD]._qvar1 = 1; in OperateBookLever()
H A Ddrlg_l2.cpp1843 } else if (QuestStatus(Q_BLOOD)) { in DRLG_LoadL2SP()
2751 if (quests[Q_BLOOD]._qactive != QUEST_NOTAVAIL) { in CreateDungeon()
H A Dinv.cpp2004 if (plr[pnum].HoldItem.IDidx == IDI_ARMOFVAL && quests[Q_BLOOD]._qactive == QUEST_ACTIVE) { in CheckQuestItem()
2005 quests[Q_BLOOD]._qactive = QUEST_DONE; in CheckQuestItem()
H A Dmonster.cpp946 if (QuestStatus(Q_BLOOD)) { in PlaceQuestMonsters()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h2361 Q_BLOOD = 0x09, enumerator