Searched refs:Q_bound (Results 1 – 4 of 4) sorted by relevance
/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shade.c | 2904 tess.svars.color[0] = Q_bound(0.0, backEnd.currentLight->l.color[0], 1.0); in ComputeColor() 2905 tess.svars.color[1] = Q_bound(0.0, backEnd.currentLight->l.color[1], 1.0); in ComputeColor() 2906 tess.svars.color[2] = Q_bound(0.0, backEnd.currentLight->l.color[2], 1.0); in ComputeColor() 2930 tess.svars.color[0] = 1.0 - Q_bound(0.0, backEnd.currentLight->l.color[0], 1.0); in ComputeColor() 2931 tess.svars.color[1] = 1.0 - Q_bound(0.0, backEnd.currentLight->l.color[1], 1.0); in ComputeColor() 2932 tess.svars.color[2] = 1.0 - Q_bound(0.0, backEnd.currentLight->l.color[2], 1.0); in ComputeColor() 2954 rgb = Q_bound(0.0, RB_EvalExpression(&pStage->rgbExp, 1.0), 1.0); in ComputeColor() 2978 red = Q_bound(0.0, RB_EvalExpression(&pStage->redExp, 1.0), 1.0); in ComputeColor() 2979 green = Q_bound(0.0, RB_EvalExpression(&pStage->greenExp, 1.0), 1.0); in ComputeColor() 2980 blue = Q_bound(0.0, RB_EvalExpression(&pStage->blueExp, 1.0), 1.0); in ComputeColor() [all …]
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H A D | tr_shade_calc.c | 1279 rgb = Q_bound(0.0, RB_EvalExpression(rgbExp, 1.0), 1.0); in RB_CalcCustomColor() 1309 …red = Q_bound(0.0, RB_EvalExpression(redExp, backEnd.currentEntity->e.shaderRGBA[0] * (1.0 / 255.0… in RB_CalcCustomColors() 1310 …green = Q_bound(0.0, RB_EvalExpression(greenExp, backEnd.currentEntity->e.shaderRGBA[1] * (1.0 / 2… in RB_CalcCustomColors() 1311 …blue = Q_bound(0.0, RB_EvalExpression(blueExp, backEnd.currentEntity->e.shaderRGBA[2] * (1.0 / 255… in RB_CalcCustomColors() 1316 red = Q_bound(0.0, RB_EvalExpression(redExp, 1.0), 1.0); in RB_CalcCustomColors() 1317 green = Q_bound(0.0, RB_EvalExpression(greenExp, 1.0), 1.0); in RB_CalcCustomColors() 1318 blue = Q_bound(0.0, RB_EvalExpression(blueExp, 1.0), 1.0); in RB_CalcCustomColors() 1340 …alpha = Q_bound(0.0, RB_EvalExpression(alphaExp, backEnd.currentEntity->e.shaderRGBA[3] * (1.0 / 2… in RB_CalcCustomAlpha() 1345 alpha = Q_bound(0.0, RB_EvalExpression(alphaExp, 1.0), 1.0); in RB_CalcCustomAlpha()
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H A D | tr_image.c | 813 *out++ = (byte) (Q_bound(0, a + a2, 255)); in R_AddNormals()
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | q_shared.h | 415 #define Q_bound(a, b, c) (Q_max(a, Q_min(b, c))) macro
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