Searched refs:Quality_Flags (Results 1 – 22 of 22) sorted by relevance
716 Save_Quality_Flags = opts.Quality_Flags; in ra_gather()722 opts.Quality_Flags = Quality_Values[opts.Radiosity_Quality]; in ra_gather()726 opts.Quality_Flags &= ~Q_AREA_LIGHT; in ra_gather()729 opts.Quality_Flags &= ~Q_VOLUME; in ra_gather()800 opts.Quality_Flags = Save_Quality_Flags; in ra_gather()
3792 if ((opts.Quality_Flags & Q_NORMAL) && (Layer->Tnormal != NULL)) in compute_lighted_texture()3842 if (opts.Quality_Flags & Q_FULL_AMBIENT) in compute_lighted_texture()4118 if (opts.Quality_Flags & Q_REFLECT) in compute_lighted_texture()4159 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_lighted_texture()4303 if ((opts.Quality_Flags & Q_NORMAL) && (Layer->Tnormal != NULL)) in compute_shadow_texture()4374 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_shadow_texture()4606 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_backtrace_texture()4745 if ((opts.Quality_Flags & Q_NORMAL) && (Layer->Tnormal != NULL)) in compute_backtrace_texture()5013 if (opts.Quality_Flags & Q_REFLECT) in compute_backtrace_texture()5139 if (!(opts.Quality_Flags & Q_SHADOW)) in filter_shadow_ray()[all …]
332 unsigned int Quality_Flags; member
661 opts.Quality_Flags = Quality_Values[opts.Quality]; in Receive_RenderOptions()
1028 opts.Quality_Flags = QUALITY_9; in init_vars()
1142 if (!(opts.Quality_Flags & Q_SHADOW) || (!opts.Use_Slabs)) in Build_Light_Buffers()
356 if (all_hollow && (opts.Quality_Flags & Q_VOLUME)) in Trace_Primary_Ray()
1635 if (opts.Quality_Flags & Q_QUICKC) in Parse_Pattern()2732 if (opts.Quality_Flags & Q_QUICKC) in Parse_Vers1_Texture()
1878 if (all_hollow && (opts.Quality_Flags & Q_VOLUME)) in Trace()
6745 if (opts.Quality_Flags & Q_QUICKC) in Parse_Object_Mods()
145 unsigned int Quality_Flags; member
896 Save_Quality_Flags = opts.Quality_Flags; in ra_gather()902 opts.Quality_Flags = Quality_Values[opts.Radiosity_Quality]; in ra_gather()906 opts.Quality_Flags &= ~Q_AREA_LIGHT; in ra_gather()909 opts.Quality_Flags &= ~Q_VOLUME; in ra_gather()1009 opts.Quality_Flags = Save_Quality_Flags; in ra_gather()
3974 if ((opts.Quality_Flags & Q_NORMAL) && (Layer->Tnormal != NULL)) in compute_lighted_texture()4024 if (opts.Quality_Flags & Q_FULL_AMBIENT) in compute_lighted_texture()4300 if (opts.Quality_Flags & Q_REFLECT) in compute_lighted_texture()4341 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_lighted_texture()4556 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_shadow_texture()4796 if ((opts.Quality_Flags & Q_VOLUME) && (Ray->Index > -1)) in compute_backtrace_texture()4939 if ((opts.Quality_Flags & Q_NORMAL) && (Layer->Tnormal != NULL)) in compute_backtrace_texture()5207 if (opts.Quality_Flags & Q_REFLECT) in compute_backtrace_texture()5343 if (!(opts.Quality_Flags & Q_SHADOW)) in filter_shadow_ray()5592 if ((Light->Area_Light) && (opts.Quality_Flags & Q_AREA_LIGHT) && in block_light_source()[all …]
371 unsigned int Quality_Flags; member
670 opts.Quality_Flags = Quality_Values[opts.Quality]; in Receive_RenderOptions()
1228 opts.Quality_Flags = QUALITY_9; in init_vars()
1147 if (!(opts.Quality_Flags & Q_SHADOW) || (!opts.Use_Slabs)) in Build_Light_Buffers()
434 if (all_hollow && (opts.Quality_Flags & Q_VOLUME)) in Trace_Primary_Ray()
1934 if (opts.Quality_Flags & Q_QUICKC) in Parse_Pattern()3038 if (opts.Quality_Flags & Q_QUICKC) in Parse_Vers1_Texture()
2364 if (all_hollow && (opts.Quality_Flags & Q_VOLUME)) in Trace()
7310 if (opts.Quality_Flags & Q_QUICKC) in Parse_Object_Mods()
101 qualitySettings.Quality_Flags = QUALITY_9; in ViewData()565 return qualitySettings.Quality_Flags; in GetQualityFeatureFlags()688 viewData.qualitySettings.Quality_Flags = QualityValues[viewData.qualitySettings.Quality]; in StartRender()732 …ta()->radiositySettings.radiosityEnabled && (viewData.qualitySettings.Quality_Flags & Q_ADVANCED_L… in StartRender()733 …eneData()->photonSettings.photonsEnabled && (viewData.qualitySettings.Quality_Flags & Q_ADVANCED_L… in StartRender()734 …= viewData.GetSceneData()->useSubsurface && (viewData.qualitySettings.Quality_Flags & Q_SUBSURFACE… in StartRender()