Searched refs:QuatI2Body (Results 1 – 1 of 1) sorted by relevance
1186 FGQuaternion QuatI2Body = FGQuaternion(vOrient); in Load_v2() local1187 QuatI2Body.Normalize(); in Load_v2()1190 orientation = QuatLocal2I * QuatI2Body; in Load_v2()