Searched refs:RACER_SHIELD_DAMAGE_LIFETIME (Results 1 – 3 of 3) sorted by relevance
37 timePerFrame = RACER_SHIELD_DAMAGE_LIFETIME / nrFrames; in ShieldGlow()46 if ( time < 0 || RACER_SHIELD_DAMAGE_LIFETIME < time ) return; in draw()
492 const int RACER_SHIELD_DAMAGE_LIFETIME = 200; variable
365 shieldGlow->draw( screen, pos, RACER_SHIELD_DAMAGE_LIFETIME - shieldGlowTimeLeft ); in drawRacer()827 shieldDamageEndTime = SDL_GetTicks() + RACER_SHIELD_DAMAGE_LIFETIME; in receiveDamage()