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Searched refs:RACER_SHIELD_DAMAGE_LIFETIME (Results 1 – 3 of 3) sorted by relevance

/dports/games/alienblaster/alienblaster/src/
H A DshieldGlow.cc37 timePerFrame = RACER_SHIELD_DAMAGE_LIFETIME / nrFrames; in ShieldGlow()
46 if ( time < 0 || RACER_SHIELD_DAMAGE_LIFETIME < time ) return; in draw()
H A Dglobal.h492 const int RACER_SHIELD_DAMAGE_LIFETIME = 200; variable
H A Dracer.cc365 shieldGlow->draw( screen, pos, RACER_SHIELD_DAMAGE_LIFETIME - shieldGlowTimeLeft ); in drawRacer()
827 shieldDamageEndTime = SDL_GetTicks() + RACER_SHIELD_DAMAGE_LIFETIME; in receiveDamage()