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Searched refs:RADAR_CheckRadarSensored (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_radar.h57 bool RADAR_CheckRadarSensored(const vec2_t pos);
H A Dcp_radar.cpp380 bool RADAR_CheckRadarSensored (const vec2_t pos) in RADAR_CheckRadarSensored() function
H A Dcp_missions.cpp638 if (RADAR_CheckRadarSensored(mission->pos)) in CP_CheckMissionVisibleOnGeoscape()
829 } else if (mission->ufo->detected && !RADAR_CheckRadarSensored(mission->ufo->pos)) { in CP_UFORemoveFromGeoscape()
H A Dcp_airfight.cpp379 if (!shooter->detected && RADAR_CheckRadarSensored(shooter->pos)) { in AIRFIGHT_ExecuteActions()