Searched refs:RADIUS_CORRECTION (Results 1 – 4 of 4) sorted by relevance
270 static const float RADIUS_CORRECTION = 0.025f; variable282 Vec3d ellipsoidAxes(getRadius() * (form->scale.x + RADIUS_CORRECTION), in pick()283 getRadius() * (form->scale.y + RADIUS_CORRECTION), in pick()284 getRadius() * (form->scale.z + RADIUS_CORRECTION)); in pick()
214 static const float RADIUS_CORRECTION = 0.025f; variable227 float yscale = (type < E0 )? MAX_SPIRAL_THICKNESS: form->scale.y + RADIUS_CORRECTION; in pick()228 Vec3d ellipsoidAxes(getRadius()*(form->scale.x + RADIUS_CORRECTION), in pick()230 getRadius()*(form->scale.z + RADIUS_CORRECTION)); in pick()