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Searched refs:RANDOM_ANIM_INJURED (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h22 #define RANDOM_ANIM_INJURED 0x08 macro
H A DSoldier_Ani.cc1438 … if ( ( pAnimDef->ubFlags & RANDOM_ANIM_INJURED ) && pSoldier->bLife >= INJURED_CHANGE_THREASHOLD ) in AdjustToNextAnimationFrame()
1444 … if ( !( pAnimDef->ubFlags & RANDOM_ANIM_INJURED ) && pSoldier->bLife < INJURED_CHANGE_THREASHOLD ) in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc757 gRandomAnimDefs[REGMALE][4].ubFlags = RANDOM_ANIM_INJURED; in InitAnimationSurfacesPerBodytype()
1160 gRandomAnimDefs[BIGMALE][5].ubFlags = RANDOM_ANIM_INJURED; in InitAnimationSurfacesPerBodytype()
1545 gRandomAnimDefs[STOCKYMALE][4].ubFlags = RANDOM_ANIM_INJURED; in InitAnimationSurfacesPerBodytype()
1896 gRandomAnimDefs[REGFEMALE][4].ubFlags = RANDOM_ANIM_INJURED; in InitAnimationSurfacesPerBodytype()