Searched refs:RANDOM_CHR (Results 1 – 9 of 9) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat_editor.cpp | 72 newStat->RANDOM_CHR = this->RANDOM_CHR; in copyStats()
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H A D | stat_shared.cpp | 75 this->RANDOM_CHR = 0; in Stat() 344 stats->RANDOM_CHR = 3; in setDefaultMonsterStats() 418 stats->RANDOM_CHR = 3; in setDefaultMonsterStats() 472 stats->RANDOM_CHR = 2; in setDefaultMonsterStats() 550 stats->RANDOM_CHR = 0; in setDefaultMonsterStats() 644 stats->RANDOM_CHR = -3; in setDefaultMonsterStats() 698 stats->RANDOM_CHR = 2; in setDefaultMonsterStats() 737 stats->RANDOM_CHR = 0; in setDefaultMonsterStats() 1305 && baseStats.RANDOM_CHR == myStats.RANDOM_CHR ) in isMonsterStatsDefault()
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H A D | stat.hpp | 198 Sint32 RANDOM_STR, RANDOM_DEX, RANDOM_CON, RANDOM_INT, RANDOM_PER, RANDOM_CHR; member in Stat
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H A D | mod_tools.hpp | 341 Sint32 RANDOM_CHR = 0; member in MonsterStatCustomManager::StatEntry 438 RANDOM_CHR = myStats->RANDOM_CHR; in readFromStats() 482 myStats->RANDOM_CHR = RANDOM_CHR; in setStats() 849 …mHelpers::addMemberToSubkey(d, "misc_stats", "RANDOM_CHR", rapidjson::Value(statEntry.RANDOM_CHR)); in readAttributesFromStats() 990 statEntry.RANDOM_CHR = static_cast<Sint32>(itr->value.GetInt()); in readKeyToStatEntry()
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H A D | files.cpp | 916 fread(&myStats->RANDOM_CHR, sizeof(Sint32), 1, fp); in loadMap() 960 fread(&dummyStats->RANDOM_CHR, sizeof(Sint32), 1, fp); in loadMap() 1420 fwrite(&myStats->RANDOM_CHR, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2986 tmpSpriteStats->RANDOM_CHR = (Sint32)atoi(spriteProperties[24]) - tmpSpriteStats->CHR; in buttonSpritePropertiesConfirm() 2987 if ( tmpSpriteStats->RANDOM_CHR < 0 ) in buttonSpritePropertiesConfirm() 2989 tmpSpriteStats->RANDOM_CHR = 0; in buttonSpritePropertiesConfirm() 3694 snprintf(spriteProperties[24], 4, "%d", tmpSpriteStats->RANDOM_CHR + tmpSpriteStats->CHR); in copyMonsterStatToPropertyStrings()
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H A D | monster_vampire.cpp | 69 myStats->RANDOM_CHR = 0; in initVampire()
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H A D | entity.cpp | 11796 stats->CHR += rand() % (stats->RANDOM_CHR + 1); in setRandomMonsterStats()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 1840 summonedStats->RANDOM_CHR = 0; in spellEffectPolymorph()
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