Searched refs:RANDOM_PER (Results 1 – 10 of 10) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | stat_editor.cpp | 71 newStat->RANDOM_PER = this->RANDOM_PER; in copyStats()
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H A D | stat_shared.cpp | 74 this->RANDOM_PER = 0; in Stat() 416 stats->RANDOM_PER = 4; in setDefaultMonsterStats() 470 stats->RANDOM_PER = 2; in setDefaultMonsterStats() 548 stats->RANDOM_PER = 5; in setDefaultMonsterStats() 589 stats->RANDOM_PER = 5; in setDefaultMonsterStats() 642 stats->RANDOM_PER = 5; in setDefaultMonsterStats() 696 stats->RANDOM_PER = 5; in setDefaultMonsterStats() 735 stats->RANDOM_PER = 0; in setDefaultMonsterStats() 778 stats->RANDOM_PER = 0; in setDefaultMonsterStats() 830 stats->RANDOM_PER = 5; in setDefaultMonsterStats() [all …]
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H A D | stat.hpp | 198 Sint32 RANDOM_STR, RANDOM_DEX, RANDOM_CON, RANDOM_INT, RANDOM_PER, RANDOM_CHR; member in Stat
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H A D | mod_tools.hpp | 340 Sint32 RANDOM_PER = 0; member in MonsterStatCustomManager::StatEntry 437 RANDOM_PER = myStats->RANDOM_PER; in readFromStats() 481 myStats->RANDOM_PER = RANDOM_PER; in setStats() 848 …mHelpers::addMemberToSubkey(d, "misc_stats", "RANDOM_PER", rapidjson::Value(statEntry.RANDOM_PER)); in readAttributesFromStats() 985 statEntry.RANDOM_PER = static_cast<Sint32>(itr->value.GetInt()); in readKeyToStatEntry()
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H A D | files.cpp | 915 fread(&myStats->RANDOM_PER, sizeof(Sint32), 1, fp); in loadMap() 959 fread(&dummyStats->RANDOM_PER, sizeof(Sint32), 1, fp); in loadMap() 1419 fwrite(&myStats->RANDOM_PER, sizeof(Sint32), 1, fp); in saveMap()
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H A D | buttons.cpp | 2981 tmpSpriteStats->RANDOM_PER = (Sint32)atoi(spriteProperties[23]) - tmpSpriteStats->PER; in buttonSpritePropertiesConfirm() 2982 if ( tmpSpriteStats->RANDOM_PER < 0 ) in buttonSpritePropertiesConfirm() 2984 tmpSpriteStats->RANDOM_PER = 0; in buttonSpritePropertiesConfirm() 3693 snprintf(spriteProperties[23], 4, "%d", tmpSpriteStats->RANDOM_PER + tmpSpriteStats->PER); in copyMonsterStatToPropertyStrings()
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H A D | monster_vampire.cpp | 67 myStats->RANDOM_PER = 0; in initVampire()
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H A D | monster_goatman.cpp | 77 myStats->RANDOM_PER = 5; in initGoatman()
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H A D | entity.cpp | 11795 stats->PER += rand() % (stats->RANDOM_PER + 1); in setRandomMonsterStats()
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/dports/games/barony/Barony-3.3.7/src/magic/ |
H A D | magic.cpp | 1839 summonedStats->RANDOM_PER = 0; in spellEffectPolymorph()
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