Searched refs:RANGED_ANIM_BEING_DRAWN (Results 1 – 1 of 1) sorted by relevance
338 RANGED_ANIM_BEING_DRAWN, enumerator577 HUDWEAPON_SHOOTING_RANGED_WEAPON = RANGED_ANIM_BEING_DRAWN; in actHudWeapon()593 HUDWEAPON_SHOOTING_RANGED_WEAPON = RANGED_ANIM_BEING_DRAWN; in actHudWeapon()