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Searched refs:RANGED_ANIM_BEING_DRAWN (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dacthudweapon.cpp338 RANGED_ANIM_BEING_DRAWN, enumerator
577 HUDWEAPON_SHOOTING_RANGED_WEAPON = RANGED_ANIM_BEING_DRAWN; in actHudWeapon()
593 HUDWEAPON_SHOOTING_RANGED_WEAPON = RANGED_ANIM_BEING_DRAWN; in actHudWeapon()