Searched refs:RDM_FADE_NOJOE (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/queen/ |
H A D | logic.cpp | 502 if (mode != RDM_FADE_NOJOE) { in displayRoom() 510 if (mode != RDM_FADE_NOJOE && joeX() != 0 && joeY() != 0) { in displayRoom() 2072 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom() 2103 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom() 2134 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom()
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H A D | logic.h | 33 RDM_FADE_NOJOE = 0, // fade in, hide Joe enumerator
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H A D | cutaway.cpp | 385 mode = RDM_FADE_NOJOE; in changeRooms()
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/dports/games/scummvm/scummvm-2.5.1/engines/queen/ |
H A D | logic.cpp | 502 if (mode != RDM_FADE_NOJOE) { in displayRoom() 510 if (mode != RDM_FADE_NOJOE && joeX() != 0 && joeY() != 0) { in displayRoom() 2088 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom() 2119 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom() 2150 displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); in changeToSpecialRoom()
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H A D | logic.h | 33 RDM_FADE_NOJOE = 0, // fade in, hide Joe enumerator
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H A D | cutaway.cpp | 387 mode = RDM_FADE_NOJOE; in changeRooms()
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