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Searched refs:READSIGN (Results 1 – 3 of 3) sorted by relevance

/dports/games/beret/beret-freebsd-ab3c397400be60ce69903389727acf6cdf0a3119/
H A Dthing.h27 DOOR, FINISHDOOR, SIGN, READSIGN, enumerator
H A Dgame.c1915 if (crtplacetype == READSIGN) { in create_object()
2651 if (door.type == READSIGN && key2 == DOWN && beret.vx == 0) { in use_door()
3281 things[i].type == READSIGN) && selection[i]) { in draw_sprites()
3282 if (things[i].type == READSIGN) sprintf(messagestr, "%d", things[i].dir); in draw_sprites()
3959 else if (crtplacetype == DOOR || crtplacetype == SIGN || crtplacetype == READSIGN) { in draw_creator_guides()
3960 if (crtplacetype == READSIGN) sprintf(messagestr, "%d", crtmessage); in draw_creator_guides()
H A Dthing.c422 …if (!this->jump && (other->type == DOOR || other->type == FINISHDOOR || other->type == READSIGN) && in thing_collision()
775 case READSIGN : in draw_thing()
1277 this->type == READSIGN || this->type == MEDALFRAGMENT) { in copy_thing()
1526 case READSIGN : in make_thing()