Home
last modified time | relevance | path

Searched refs:READ_32BITU (Results 1 – 1 of 1) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_snp.cpp474 #define READ_32BITU( var, pszWhatFor ) \ in ProcessPlainTextDataChunk() macro
550 READ_32BITU( nLowerBits, szUnreliableMsgNumOffset ); in ProcessPlainTextDataChunk()
637 case 1<<3: READ_32BITU( nOffset, szFirstReliableStreamPos ); nMask = (1ll<<32)-1; break; in ProcessPlainTextDataChunk()
676 default: READ_32BITU( nOffset, szOtherReliableStreamPos ); break; in ProcessPlainTextDataChunk()
806 READ_32BITU( nLowerBits, szAckLatestPktNum ); in ProcessPlainTextDataChunk()
1130 #undef READ_32BITU in ProcessPlainTextDataChunk()