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Searched refs:REDWALL (Results 1 – 16 of 16) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/texc/examples/
H A Dheretic.tx51 REDWALL 64,128 @ WALL44 @ WALL44 0,64;
H A Ddoom.tx820 REDWALL 128,128 @ WALL78_1;
H A Ddoom2.tx551 REDWALL 128,128 @ WALL78_1;
H A Dplut.tx547 REDWALL 128,128 @ WALL78_1;
H A Dtnt.tx551 REDWALL 128,128 @ WALL78_1;
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dcelldrawer.cpp1308 …at(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); in draw_features()
1310 …polyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); in draw_features()
1313 … queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features()
1318 …at(mmscale(V, zgrad0(0, cgi.slev, 1, 2)), cgi.shHeptaMarker, darkena(wcol, 0, 0xFF), PPR::REDWALL); in draw_features()
1320 …polyat(mmscale(V, cgi.SLEV[1]) * pispin, cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+1); in draw_features()
1323 … queuepolyat(mmscale(V, cgi.SLEV[2]), cgi.shWeakBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features()
1563 draw_shapevec(c, V, qfi.fshape->levels[sl], darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); in draw_features()
1565 draw_qfi(c, Vd, darkena(wcol, fd, 0xFF), PPR::REDWALL-4+4*sl); in draw_features()
1619 draw_shapevec(c, V, qfi.fshape->cone[1], 0xD00000FF, PPR::REDWALL); in draw_features()
1770 queuepolyat(face_the_player(V), cgi.shSolidBranch, darkena(wcol, 0, 0xFF), PPR::REDWALL+3); in draw_features_and_walls_3d()
[all …]
H A Dhyper.h696 REDWALLm, REDWALLs, REDWALLp, REDWALL, enumerator
H A Dgraph.cpp3490 …draw_qfi(c, mscale(V, zgrad0(cgi.slev * sl, cgi.slev * (sl+1), z, 4)), col, PPR::REDWALL-4+z+4*sl); in escherSidewall()
3535 else prio = PPR::REDWALL-2+4*(sidepar-SIDE_SLEV); in placeSidewall()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/defs/heretic/
H A Dmaterialenvironments.ded62 Material { ID = "textures:REDWALL"; };
/dports/games/eureka/eureka-1.27b-source/common/
H A Ddoom_tex.ugh67 texture h REDWALL
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/chex/
H A Dmaterialenvironments.ded193 Material { ID = "textures:REDWALL"; }; # Concrete 23
/dports/games/eureka/eureka-1.27b-source/games/
H A Dheretic.ugh392 texture c REDWALL
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/defs/doom1/
H A Dmaterialenvironments.ded238 Material { ID = "textures:REDWALL"; };
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/defs/
H A Dd2_ogg_Audio.ded1270 Texture { ID = "REDWALL"; };
H A Daudio.ded1347 Texture { ID = "REDWALL"; };
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/extras/conf/
H A Dsrb2-21db2.cfg4642 filter42 = "REDWALL";