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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud.cpp51 REMAINING_TU_CROUCH, enumerator
667 displayRemainingTus[REMAINING_TU_CROUCH] = state; in HUD_RemainingTUs_f()
1405 } else if (displayRemainingTus[REMAINING_TU_CROUCH]) { in HUD_UpdateActor()