Searched refs:RENDERPASS_FOG (Results 1 – 3 of 3) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | renderva.cpp | 952 RENDERPASS_FOG, enumerator 1104 …else if(pass==RENDERPASS_FOG || (cur.fogtmu>=0 && (pass==RENDERPASS_LIGHTMAP || pass==RENDERPASS_G… in changefogplane() 1628 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1727 case RENDERPASS_FOG: in renderva() 2470 rendergeommultipass(cur, RENDERPASS_FOG, fogpass); in rendergeom()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | renderva.cpp | 895 RENDERPASS_FOG, enumerator 1355 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1401 case RENDERPASS_FOG: in renderva()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | renderva.cpp | 923 RENDERPASS_FOG, enumerator 1389 if(cur.vbuf!=va->vbuf) changevbuf(cur, RENDERPASS_FOG, va); in renderfoggedvas() 1435 case RENDERPASS_FOG: in renderva()
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