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Searched refs:RENDER_PASS_TRANSPARENT (Results 1 – 6 of 6) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DNodeCattExportRec.cpp135 if (pass == RENDER_PASS_TRANSPARENT) in draw()
H A DNodeCattExportSrc.cpp179 if (pass == RENDER_PASS_TRANSPARENT) in draw()
H A DNodeShape.cpp111 if (!transparent && (pass == RENDER_PASS_TRANSPARENT)) in draw()
H A DScene.h1225 RENDER_PASS_TRANSPARENT enumerator
H A DScene.cpp4344 root->draw(RENDER_PASS_TRANSPARENT); in drawScene()
H A DScene.cpp,v4372 root->draw(RENDER_PASS_TRANSPARENT);