Searched refs:RES_CACHED (Results 1 – 3 of 3) sorted by relevance
119 game.dir_logic[0].flags |= RES_CACHED; /* keep this one cached */ in agi_init()125 game.dir_logic[i].flags |= RES_CACHED; in agi_init()126 game.dir_pic[i].flags |= RES_CACHED; in agi_init()127 game.dir_view[i].flags |= RES_CACHED; in agi_init()128 game.dir_sound[i].flags |= RES_CACHED; in agi_init()152 game.dir_view[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()155 game.dir_pic[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()158 game.dir_logic[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()161 game.dir_sound[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()
441 else if(!(game.dir_logic[i].flags & RES_CACHED)) in load_game()450 else if(!(game.dir_pic[i].flags & RES_CACHED)) in load_game()457 else if(!(game.dir_view[i].flags & RES_CACHED)) in load_game()464 else if(!(game.dir_sound[i].flags & RES_CACHED)) in load_game()
222 RES_CACHED = 2, enumerator