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Searched refs:RES_CACHED (Results 1 – 3 of 3) sorted by relevance

/dports/games/sarien/sarien-0.7.0/src/core/
H A Dagi.c119 game.dir_logic[0].flags |= RES_CACHED; /* keep this one cached */ in agi_init()
125 game.dir_logic[i].flags |= RES_CACHED; in agi_init()
126 game.dir_pic[i].flags |= RES_CACHED; in agi_init()
127 game.dir_view[i].flags |= RES_CACHED; in agi_init()
128 game.dir_sound[i].flags |= RES_CACHED; in agi_init()
152 game.dir_view[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()
155 game.dir_pic[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()
158 game.dir_logic[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()
161 game.dir_sound[i].flags &= ~RES_CACHED; /* clear cache flag */ in unload_resources()
H A Dsavegame.c441 else if(!(game.dir_logic[i].flags & RES_CACHED)) in load_game()
450 else if(!(game.dir_pic[i].flags & RES_CACHED)) in load_game()
457 else if(!(game.dir_view[i].flags & RES_CACHED)) in load_game()
464 else if(!(game.dir_sound[i].flags & RES_CACHED)) in load_game()
/dports/games/sarien/sarien-0.7.0/src/include/
H A Dsarien.h222 RES_CACHED = 2, enumerator