Searched refs:RES_GOLD (Results 1 – 5 of 5) sorted by relevance
80 if (resourceType == RES_GOLD) text = "Text~Comp~Adjustments_Gold_Increased"; in getMessage()86 if (resourceType == RES_GOLD) text = "Text~Comp~Adjustments_Gold_Decreased"; in getMessage()
681 frequencies[RES_GOLD] = gameSetting.getGoldAmount(); in placeRessources()745 amount[RES_GOLD] /= 0.4f; in placeRessources()749 if (amount[RES_GOLD] < amount[type]) type = RES_GOLD; in placeRessources()777 ((hasGold && i >= playerCount) || resSpotTypes[i] == RES_GOLD || type != RES_GOLD) && in placeRessources()
54 const int RES_GOLD = 3; variable
102 return calcMaxProd (RES_GOLD); in getMaxGoldProd()117 return calcMaxAllowedProd (RES_GOLD); in getMaxAllowedGoldProd()231 case RES_GOLD: maxProd += building.MaxGoldProd; break; in calcMaxProd()267 case RES_GOLD: in calcMaxAllowedProd()681 sendSavedReport (server, cSavedReportResourceChanged (RES_GOLD, gold - GoldProd, false), owner); in checkOil()
755 …sendSavedReport (server, cSavedReportResourceChanged (RES_GOLD, gold - SubBase->getGoldProd(), fal… in ServerStartWork()1227 case RES_GOLD: MaxGoldProd += res->value; break; in CheckRessourceProd()1236 case RES_GOLD: MaxGoldProd += res->value; break; in CheckRessourceProd()1245 case RES_GOLD: MaxGoldProd += res->value; break; in CheckRessourceProd()1254 case RES_GOLD: MaxGoldProd += res->value; break; in CheckRessourceProd()