Searched refs:RES_METAL (Results 1 – 5 of 5) sorted by relevance
669 std::vector<int> resSpotTypes(landingPositions.size(), RES_METAL); in placeRessources()673 …resSpots.push_back(T_2<int> ((position.x() & ~1) + (RES_METAL % 2), (position.y() & ~1) + ((RES_ME… in placeRessources()679 frequencies[RES_METAL] = gameSetting.getMetalAmount(); in placeRessources()743 amount[RES_METAL] /= 1.0f; in placeRessources()747 int type = RES_METAL; in placeRessources()
52 const int RES_METAL = 1; variable
97 return calcMaxProd (RES_METAL); in getMaxMetalProd()112 return calcMaxAllowedProd (RES_METAL); in getMaxAllowedMetalProd()229 case RES_METAL: maxProd += building.MaxMetalProd; break; in calcMaxProd()251 case RES_METAL: in calcMaxAllowedProd()679 …sendSavedReport (server, cSavedReportResourceChanged (RES_METAL, metal - MetalProd, false), owner); in checkOil()
753 …sendSavedReport (server, cSavedReportResourceChanged (RES_METAL, metal - SubBase->getMetalProd(), … in ServerStartWork()1226 case RES_METAL: MaxMetalProd += res->value; break; in CheckRessourceProd()1235 case RES_METAL: MaxMetalProd += res->value; break; in CheckRessourceProd()1244 case RES_METAL: MaxMetalProd += res->value; break; in CheckRessourceProd()1253 case RES_METAL: MaxMetalProd += res->value; break; in CheckRessourceProd()
1294 if (resource.typ == RES_METAL) in drawResources()