Searched refs:RE_PASSNAME_AO (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/composite/nodes/ |
H A D | node_composite_image.c | 52 {SOCK_RGBA, N_(RE_PASSNAME_AO), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}, 482 RE_PASSNAME_AO, in node_cmp_rlayers_sock_to_pass()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/ |
H A D | eevee_render.c | 365 rl, viewname, rect, RE_PASSNAME_AO, 3, vedata->fbl->renderpass_fb, vedata); in eevee_render_result_occlusion()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_scene_types.h | 299 #define RE_PASSNAME_AO "AO" macro
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/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/ |
H A D | render_result.c | 391 RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 3, RE_PASSNAME_AO, view, "RGB"); in render_result_new()
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