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Searched refs:RE_PASSNAME_MIST (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/nodes/composite/nodes/
H A Dnode_composite_image.c58 {SOCK_FLOAT, N_(RE_PASSNAME_MIST), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
488 RE_PASSNAME_MIST, in node_cmp_rlayers_sock_to_pass()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_render.c339 rl, viewname, rect, RE_PASSNAME_MIST, 1, vedata->fbl->renderpass_fb, vedata); in eevee_render_result_mist()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_scene_types.h303 #define RE_PASSNAME_MIST "Mist" macro
/dports/graphics/blender/blender-2.91.0/source/blender/render/intern/source/
H A Drender_result.c406 RENDER_LAYER_ADD_PASS_SAFE(rr, rl, 1, RE_PASSNAME_MIST, view, "Z"); in render_result_new()