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Searched refs:RF2_EVIL (Results 1 – 8 of 8) sorted by relevance

/dports/games/zangband/zangband/src/
H A Dspells1.c1108 if (seen) r_ptr->r_flags[2] |= (RF2_EVIL); in project_m()
1127 if (seen) r_ptr->r_flags[2] |= RF2_EVIL; in project_m()
1182 if (seen) r_ptr->r_flags[2] |= (RF2_EVIL); in project_m()
2396 if (seen) r_ptr->r_flags[2] |= (RF2_EVIL); in project_m()
2495 if (seen) r_ptr->r_flags[2] |= (RF2_EVIL); in project_m()
2590 if (seen) r_ptr->r_flags[2] |= (RF2_EVIL); in project_m()
H A Dl-monst.pkg91 #define RF2_EVIL 0x00000040 /* Evil */
H A Dmelee1.c421 r_ptr->r_flags[2] |= RF2_EVIL; in make_attack_normal()
H A Ddefines.h3361 #define RF2_EVIL 0x00000040 /* Evil */ macro
3838 #define RF_EVIL 2, RF2_EVIL
H A Dcmd1.c303 r_ptr->r_flags[2] |= RF2_EVIL; in tot_dam_aux()
H A Dwizard1.c1732 if (flags3 & (RF2_EVIL)) spoil_out(" evil"); in spoil_mon_info()
H A Dmelee2.c2586 if (FLAG(o_ptr, TR_SLAY_EVIL)) flg3 |= (RF2_EVIL); in take_move()
H A Dspells2.c1469 r_ptr->r_flags[2] |= (RF2_EVIL); in evil_mon_tester()