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Searched refs:RF3_EVIL (Results 1 – 16 of 16) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dspells1.c2486 if (r_ptr->flags3 & RF3_EVIL) in project_m()
2489 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
2531 else if (r_ptr->flags3 & RF3_EVIL) in project_m()
2535 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
3046 if (r_ptr->flags3 & RF3_EVIL) in project_m()
3049 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
3109 if (r_ptr->flags3 & RF3_EVIL) in project_m()
3112 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
3195 if (r_ptr->flags3 & RF3_EVIL) in project_m()
3198 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
H A Dmelee1.c284 (r_ptr->flags3 & RF3_EVIL) && in make_attack_normal()
289 if (p_ptr->mon_vis[m_idx]) l_ptr->flags3 |= RF3_EVIL; in make_attack_normal()
H A Dmdefines.h2378 #define RF3_EVIL 0x00000040 /* Evil */ macro
2526 RF3_DEMON | RF3_UNDEAD | RF3_EVIL | RF3_ANIMAL)
H A Dcmd1.c215 (r_ptr->flags3 & RF3_EVIL)) in tot_dam_aux()
217 if (ml) l_ptr->flags3 |= RF3_EVIL; in tot_dam_aux()
H A Dmonster1.c1097 if (l_ptr->flags3 & RF3_EVIL) text_out_c(TERM_L_BLUE, " evil"); in describe_monster_movement()
H A Dspells2.c1665 if (r_ptr->flags3 & (RF3_EVIL)) in detect_evil()
1668 l_ptr->flags3 |= RF3_EVIL; in detect_evil()
H A Dmelee2.c3186 if (f1 & TR1_SLAY_EVIL) flg3 |= RF3_EVIL; in process_monster()
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dmelee1.c868 if (((p_ptr->protevil > 0) && (r_ptr->flags3 & RF3_EVIL) &&
874 ((get_skill(p_ptr, SKILL_HDEFENSE) >= 50) && (r_ptr->flags3 & RF3_EVIL) &&
884 } else if ((get_skill(p_ptr, SKILL_HDEFENSE) >= 50) && (r_ptr->flags3 & RF3_EVIL)) {
888 if ((p_ptr->protevil > 0) && (r_ptr->flags3 & RF3_EVIL) &&
899 if (p_ptr->mon_vis[m_idx]) r_ptr->r_flags3 |= RF3_EVIL;
H A Dspells1.c5710 if (r_ptr->flags3 & RF3_EVIL)
5715 if (seen) r_ptr->r_flags3 |= RF3_EVIL;
6940 !(r_ptr->flags3 & (RF3_EVIL))) {
7048 if (r_ptr->flags3 & RF3_EVIL) {
7051 if (seen) r_ptr->r_flags3 |= RF3_EVIL;
7137 if (r_ptr->flags3 & RF3_EVIL) {
7140 if (seen) r_ptr->r_flags3 |= RF3_EVIL;
12070 if (r_ptr->flags3 & RF3_EVIL)
12077 else if (r_ptr->flags3 & (RF3_EVIL)) {
12121 else if (r_ptr->flags3 & RF3_EVIL)
[all …]
H A Dcmd1.c620 ) && (r_ptr->flags3 & RF3_EVIL)) { in tot_dam_aux()
1179 if (q_ptr->suscep_good) q_flags3 |= RF3_EVIL; in tot_dam_aux_player()
1199 ) && (q_flags3 & RF3_EVIL)) { in tot_dam_aux_player()
H A Dmonster2.c2449 if ((p_ptr->telepathy & ESP_EVIL) && (r_ptr->flags3 & RF3_EVIL)) see = TRUE; in update_mon()
4490 !(r_ptr->flags3 & (RF3_EVIL)) &&
H A Dspells2.c2132 case RF3_EVIL: in detect_monsters_xxx()
2345 if (panel_contains(fy, fx) && (r_ptr->flags3 & RF3_EVIL)) {
2391 return(detect_monsters_xxx(Ind, RF3_EVIL)); in detect_evil()
H A Dmelee2.c4745 if (f1 & TR1_SLAY_EVIL) flg3 |= RF3_EVIL;
6485 …else if (get_skill(pd_ptr, SKILL_HDEFENSE) >= 50 && (r_ptr->flags3 & RF3_EVIL) && pd_ptr->lev * 3 …
H A Dtraps.c4510 if ((f2 & TRAP2_ONLY_EVIL) && (r_ptr->flags3 & RF3_EVIL)) affect = TRUE; in mon_hit_trap()
H A Dxtra1.c2236 if (r_ptr->flags3 & RF3_EVIL) d = -1; in calc_body_bonus()
2292 if (r_ptr->flags3 & RF3_EVIL) p_ptr->suscep_good = TRUE; in calc_body_bonus()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h5143 #define RF3_EVIL 0x00000040 /* Evil */ macro