Searched refs:RF3_EVIL (Results 1 – 16 of 16) sorted by relevance
2486 if (r_ptr->flags3 & RF3_EVIL) in project_m()2489 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()2531 else if (r_ptr->flags3 & RF3_EVIL) in project_m()2535 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()3046 if (r_ptr->flags3 & RF3_EVIL) in project_m()3049 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()3109 if (r_ptr->flags3 & RF3_EVIL) in project_m()3112 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()3195 if (r_ptr->flags3 & RF3_EVIL) in project_m()3198 if (seen && !quiet) l_ptr->flags3 |= RF3_EVIL; in project_m()
284 (r_ptr->flags3 & RF3_EVIL) && in make_attack_normal()289 if (p_ptr->mon_vis[m_idx]) l_ptr->flags3 |= RF3_EVIL; in make_attack_normal()
2378 #define RF3_EVIL 0x00000040 /* Evil */ macro2526 RF3_DEMON | RF3_UNDEAD | RF3_EVIL | RF3_ANIMAL)
215 (r_ptr->flags3 & RF3_EVIL)) in tot_dam_aux()217 if (ml) l_ptr->flags3 |= RF3_EVIL; in tot_dam_aux()
1097 if (l_ptr->flags3 & RF3_EVIL) text_out_c(TERM_L_BLUE, " evil"); in describe_monster_movement()
1665 if (r_ptr->flags3 & (RF3_EVIL)) in detect_evil()1668 l_ptr->flags3 |= RF3_EVIL; in detect_evil()
3186 if (f1 & TR1_SLAY_EVIL) flg3 |= RF3_EVIL; in process_monster()
868 if (((p_ptr->protevil > 0) && (r_ptr->flags3 & RF3_EVIL) &&874 ((get_skill(p_ptr, SKILL_HDEFENSE) >= 50) && (r_ptr->flags3 & RF3_EVIL) &&884 } else if ((get_skill(p_ptr, SKILL_HDEFENSE) >= 50) && (r_ptr->flags3 & RF3_EVIL)) {888 if ((p_ptr->protevil > 0) && (r_ptr->flags3 & RF3_EVIL) &&899 if (p_ptr->mon_vis[m_idx]) r_ptr->r_flags3 |= RF3_EVIL;
5710 if (r_ptr->flags3 & RF3_EVIL)5715 if (seen) r_ptr->r_flags3 |= RF3_EVIL;6940 !(r_ptr->flags3 & (RF3_EVIL))) {7048 if (r_ptr->flags3 & RF3_EVIL) {7051 if (seen) r_ptr->r_flags3 |= RF3_EVIL;7137 if (r_ptr->flags3 & RF3_EVIL) {7140 if (seen) r_ptr->r_flags3 |= RF3_EVIL;12070 if (r_ptr->flags3 & RF3_EVIL)12077 else if (r_ptr->flags3 & (RF3_EVIL)) {12121 else if (r_ptr->flags3 & RF3_EVIL)[all …]
620 ) && (r_ptr->flags3 & RF3_EVIL)) { in tot_dam_aux()1179 if (q_ptr->suscep_good) q_flags3 |= RF3_EVIL; in tot_dam_aux_player()1199 ) && (q_flags3 & RF3_EVIL)) { in tot_dam_aux_player()
2449 if ((p_ptr->telepathy & ESP_EVIL) && (r_ptr->flags3 & RF3_EVIL)) see = TRUE; in update_mon()4490 !(r_ptr->flags3 & (RF3_EVIL)) &&
2132 case RF3_EVIL: in detect_monsters_xxx()2345 if (panel_contains(fy, fx) && (r_ptr->flags3 & RF3_EVIL)) {2391 return(detect_monsters_xxx(Ind, RF3_EVIL)); in detect_evil()
4745 if (f1 & TR1_SLAY_EVIL) flg3 |= RF3_EVIL;6485 …else if (get_skill(pd_ptr, SKILL_HDEFENSE) >= 50 && (r_ptr->flags3 & RF3_EVIL) && pd_ptr->lev * 3 …
4510 if ((f2 & TRAP2_ONLY_EVIL) && (r_ptr->flags3 & RF3_EVIL)) affect = TRUE; in mon_hit_trap()
2236 if (r_ptr->flags3 & RF3_EVIL) d = -1; in calc_body_bonus()2292 if (r_ptr->flags3 & RF3_EVIL) p_ptr->suscep_good = TRUE; in calc_body_bonus()
5143 #define RF3_EVIL 0x00000040 /* Evil */ macro