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Searched refs:RF4_BR_INER (Results 1 – 6 of 6) sorted by relevance

/dports/games/mangband/mangband-1.5.3/src/server/
H A Dmonster1.c174 if (l_ptr->flags4 & RF4_BR_INER) vp[vn++] = "inertia"; in describe_monster_spells()
H A Dmdefines.h2430 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */ macro
H A Dspells1.c2653 if (r_ptr->flags4 & RF4_BR_INER) in project_m()
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h5195 #define RF4_BR_INER 0x00400000 /* Breathe Inertia */ macro
5210 RF4_BR_NEXU | RF4_BR_TIME | RF4_BR_INER | RF4_BR_GRAV | RF4_BR_SHAR | RF4_BR_PLAS | \
5590 RF4_BR_CHAO | RF4_BR_DISE | RF4_BR_NEXU | RF4_BR_TIME | RF4_BR_INER | \
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c6043 if (r_ptr->flags4 & RF4_BR_INER) {
6488 (r_ptr->flags4 & RF4_BR_INER)) {
6613 (r_ptr->flags4 & RF4_BR_INER)) {
12233 if (r_ptr->flags4 & RF4_BR_INER) dam /= 3;
H A Dxtra1.c2443 if (r_ptr->flags4 & RF4_BR_INER) { p_ptr->free_act = TRUE; csheet_boni->cb[4] |= CB5_RPARA; } in calc_body_bonus()