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Searched refs:RF_CLIPMID (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp278 RenderFlags |= RF_RELMID|RF_CLIPMID; in StickToWall()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h396 RF_CLIPMID = 0x0800, // Clip sprite to mid part of wall enumerator
H A Dr_segs.cpp3130 case RF_CLIPMID: in R_RenderDecal()