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Searched refs:RF_NOSHADOW (Results 1 – 25 of 130) sorted by relevance

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/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_tent.c384 ex->ent.flags = RF_TRANSLUCENT|RF_NOSHADOW; in CL_SmokeAndFlash()
390 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_SmokeAndFlash()
1257 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1333 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1574 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1695 ex->ent.flags = RF_BEAM|RF_NOSHADOW; in CL_ParseTEnt()
2246 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddBeams()
2259 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddBeams()
2272 ent.flags |= RF_NOSHADOW; in CL_AddBeams()
2518 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddPlayerBeams()
[all …]
H A Dcl_ents.c680 ent->flags = renderfx | RF_TRANSLUCENT | RF_NOSHADOW; in AddEntityShells()
763 renderfx |= RF_NOSHADOW; in CL_AddPacketEntities()
779 ent.renderfx |= RF_NOSHADOW; in CL_AddPacketEntities()
1028 ent.flags |= RF_VIEWERMODEL|RF_NOSHADOW; // only draw from mirrors in CL_AddPacketEntities()
1048 ent.flags |= RF_TRANSLUCENT|RF_TRANS_ADDITIVE|RF_NOSHADOW; in CL_AddPacketEntities()
1054 ent.flags |= RF_TRANSLUCENT|RF_TRANS_ADDITIVE|RF_NOSHADOW; in CL_AddPacketEntities()
1059 ent.flags |= RF_TRANSLUCENT|RF_NOSHADOW; in CL_AddPacketEntities()
1104 ent.flags = RF_TRANSLUCENT|RF_NOSHADOW; in CL_AddPacketEntities()
/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_draw.c70 entity.flags = RF_FULLBRIGHT | RF_NOSHADOW | RF_FORCENOLOD; in CG_DrawModel()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_types.h41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_types.h41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_types.h44 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_types.h41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_types.h41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_types.h36 #define RF_NOSHADOW 64 // don't add stencil shadows macro
/dports/games/openjk/OpenJK-07675e2/code/rd-common/
H A Dtr_types.h47 #define RF_NOSHADOW 0x00040 // don't add stencil shadows macro
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_tent.c1306 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
1463 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
1894 ex->ent.flags = RF_FULLBRIGHT | RF_TRANSLUCENT | RF_NOSHADOW; in CL_ParseTEnt()
1941 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
1964 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
1998 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
2025 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
2194 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt()
2525 ent.flags |= RF_NOSHADOW; in CL_AddBeams()
2838 ent.flags |= RF_NOSHADOW; in CL_AddPlayerBeams()
[all …]
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcsprogs.h74 #define RF_NOSHADOW 512 macro
/dports/games/darkplaces/darkplaces/
H A Dcsprogs.h74 #define RF_NOSHADOW 512 macro
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_types.h53 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_types.h53 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/evq3/evq3/code/renderer/
H A Dtr_types.h41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_ents.c474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile()
547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple()
574 ent.renderfx = RF_NOSHADOW; in CG_Mover()
618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_ents.c474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile()
547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple()
574 ent.renderfx = RF_NOSHADOW; in CG_Mover()
618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_ents.c474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile()
547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple()
574 ent.renderfx = RF_NOSHADOW; in CG_Mover()
618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
/dports/games/evq3/evq3/code/cgame/
H A Dcg_ents.c474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile()
547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple()
574 ent.renderfx = RF_NOSHADOW; in CG_Mover()
618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/
H A Dtr_types.h48 #define RF_NOSHADOW 0x00040 // don't add stencil shadows macro
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_ents.c1172 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile()
1224 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_ZombieSpit()
1265 refent.renderfx = RF_NOSHADOW | RF_MINLIGHT; //----(SA) in CG_Bat()
1305 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Crowbar()
1777 ent.renderfx = RF_NOSHADOW; in CG_Explosive()
1821 ent.renderfx = RF_NOSHADOW; in CG_Mover()
1961 ent.renderfx = RF_NOSHADOW; in CG_Beam()
2066 ent.renderfx |= RF_NOSHADOW; in CG_Prop()
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_mesh.c776 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_NOSHADOW) ) && ( r_lefthand->value == 1.0F ) ) { in R_DrawAliasModel()
865 RF_NOSHADOW))) { in R_DrawAliasModel()
886 if (currententity->flags & RF_NOSHADOW) in R_DrawAliasModel()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_animmapobj.c65 ent.renderfx = RF_NOSHADOW; in CG_ModelDoor()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_tent.c935 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
965 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1025 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1053 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
1207 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()

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