/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_tent.c | 384 ex->ent.flags = RF_TRANSLUCENT|RF_NOSHADOW; in CL_SmokeAndFlash() 390 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_SmokeAndFlash() 1257 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1333 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1574 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1695 ex->ent.flags = RF_BEAM|RF_NOSHADOW; in CL_ParseTEnt() 2246 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddBeams() 2259 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddBeams() 2272 ent.flags |= RF_NOSHADOW; in CL_AddBeams() 2518 ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_AddPlayerBeams() [all …]
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H A D | cl_ents.c | 680 ent->flags = renderfx | RF_TRANSLUCENT | RF_NOSHADOW; in AddEntityShells() 763 renderfx |= RF_NOSHADOW; in CL_AddPacketEntities() 779 ent.renderfx |= RF_NOSHADOW; in CL_AddPacketEntities() 1028 ent.flags |= RF_VIEWERMODEL|RF_NOSHADOW; // only draw from mirrors in CL_AddPacketEntities() 1048 ent.flags |= RF_TRANSLUCENT|RF_TRANS_ADDITIVE|RF_NOSHADOW; in CL_AddPacketEntities() 1054 ent.flags |= RF_TRANSLUCENT|RF_TRANS_ADDITIVE|RF_NOSHADOW; in CL_AddPacketEntities() 1059 ent.flags |= RF_TRANSLUCENT|RF_NOSHADOW; in CL_AddPacketEntities() 1104 ent.flags = RF_TRANSLUCENT|RF_NOSHADOW; in CL_AddPacketEntities()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_draw.c | 70 entity.flags = RF_FULLBRIGHT | RF_NOSHADOW | RF_FORCENOLOD; in CG_DrawModel()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_types.h | 41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_types.h | 41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_types.h | 44 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_types.h | 41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_types.h | 41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_types.h | 36 #define RF_NOSHADOW 64 // don't add stencil shadows macro
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/dports/games/openjk/OpenJK-07675e2/code/rd-common/ |
H A D | tr_types.h | 47 #define RF_NOSHADOW 0x00040 // don't add stencil shadows macro
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_tent.c | 1306 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 1463 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 1894 ex->ent.flags = RF_FULLBRIGHT | RF_TRANSLUCENT | RF_NOSHADOW; in CL_ParseTEnt() 1941 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 1964 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 1998 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 2025 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 2194 ex->ent.flags = RF_FULLBRIGHT | RF_NOSHADOW; in CL_ParseTEnt() 2525 ent.flags |= RF_NOSHADOW; in CL_AddBeams() 2838 ent.flags |= RF_NOSHADOW; in CL_AddPlayerBeams() [all …]
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | csprogs.h | 74 #define RF_NOSHADOW 512 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | csprogs.h | 74 #define RF_NOSHADOW 512 macro
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_types.h | 53 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_types.h | 53 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_types.h | 41 #define RF_NOSHADOW 0x0040 // don't add stencil shadows macro
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile() 547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple() 574 ent.renderfx = RF_NOSHADOW; in CG_Mover() 618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_ents.c | 474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile() 547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple() 574 ent.renderfx = RF_NOSHADOW; in CG_Mover() 618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_ents.c | 474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile() 547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple() 574 ent.renderfx = RF_NOSHADOW; in CG_Mover() 618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_ents.c | 474 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile() 547 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Grapple() 574 ent.renderfx = RF_NOSHADOW; in CG_Mover() 618 ent.renderfx = RF_NOSHADOW; in CG_Beam()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-common/ |
H A D | tr_types.h | 48 #define RF_NOSHADOW 0x00040 // don't add stencil shadows macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_ents.c | 1172 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Missile() 1224 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_ZombieSpit() 1265 refent.renderfx = RF_NOSHADOW | RF_MINLIGHT; //----(SA) in CG_Bat() 1305 ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; in CG_Crowbar() 1777 ent.renderfx = RF_NOSHADOW; in CG_Explosive() 1821 ent.renderfx = RF_NOSHADOW; in CG_Mover() 1961 ent.renderfx = RF_NOSHADOW; in CG_Beam() 2066 ent.renderfx |= RF_NOSHADOW; in CG_Prop()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_mesh.c | 776 if ( ( currententity->flags & (RF_WEAPONMODEL|RF_NOSHADOW) ) && ( r_lefthand->value == 1.0F ) ) { in R_DrawAliasModel() 865 RF_NOSHADOW))) { in R_DrawAliasModel() 886 if (currententity->flags & RF_NOSHADOW) in R_DrawAliasModel()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_animmapobj.c | 65 ent.renderfx = RF_NOSHADOW; in CG_ModelDoor()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_tent.c | 935 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 965 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1025 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1053 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt() 1207 ex->ent.flags = RF_FULLBRIGHT|RF_NOSHADOW; in CL_ParseTEnt()
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