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Searched refs:RF_RELMID (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_decals.cpp250 RenderFlags |= RF_RELMID; in StickToWall()
278 RenderFlags |= RF_RELMID|RF_CLIPMID; in StickToWall()
352 case RF_RELMID: in GetRealZ()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h391 RF_RELMID = 0x0300, // Actor z is relative to middle part of wall enumerator
H A Dr_segs.cpp3041 case RF_RELMID: in R_RenderDecal()