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Searched refs:RF_SHELLMASK (Results 1 – 2 of 2) sorted by relevance

/dports/games/egl/egl-0.3.1_9/cgame/
H A Dcg_weapon.c159 if (gun.flags & RF_SHELLMASK) { in CG_AddViewWeapon()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h1261 #define RF_SHELLMASK (RF_SHELL_HALF_DAM|RF_SHELL_DOUBLE|RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE) macro