Searched refs:RF_SHELLMASK (Results 1 – 2 of 2) sorted by relevance
159 if (gun.flags & RF_SHELLMASK) { in CG_AddViewWeapon()
1261 #define RF_SHELLMASK (RF_SHELL_HALF_DAM|RF_SHELL_DOUBLE|RF_SHELL_RED|RF_SHELL_GREEN|RF_SHELL_BLUE) macro