/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | types.h | 47 #define T_BLACK RGB_MAKE( 0, 0, 0) 48 #define T_DGREY RGB_MAKE( 64, 64, 64) 49 #define T_MGREY RGB_MAKE(128,128,128) 50 #define T_LGREY RGB_MAKE(208,208,208) 53 #define T_RED RGB_MAKE(255,0,0) 54 #define T_GREEN RGB_MAKE(0,255,0) 55 #define T_BLUE RGB_MAKE(0,0,255) 56 #define T_YELLOW RGB_MAKE(255,255,24) 57 #define T_PURPLE RGB_MAKE(255,24,255) 58 #define T_CYAN RGB_MAKE(24,255,255) [all …]
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H A D | main.cc | 1500 *result ^= RGB_MAKE(1,1,1); in DDF_MainGetRGB() 2091 colour = RGB_MAKE(255, 255, 255); in Default()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | am_map.cc | 56 RGB_MAKE( 40, 40,112), // AMCOL_Grid 58 RGB_MAKE(255, 0, 0), // AMCOL_Wall 59 RGB_MAKE(192,128, 80), // AMCOL_Step 60 RGB_MAKE(192,128, 80), // AMCOL_Ledge 61 RGB_MAKE(220,220, 0), // AMCOL_Ceil 67 RGB_MAKE( 0, 0,255), // AMCOL_Item 796 RGB_MAKE( 5,255, 5), // GREEN, 798 RGB_MAKE(160,100, 50), // BROWN, 800 RGB_MAKE(255,176, 5), // ORANGE, 802 RGB_MAKE(255, 5, 5), // RED, [all …]
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H A D | r_shader.cc | 76 curve[i] = RGB_MAKE(r, g, b); in MakeStdCurve() 79 curve[LIM_CURVE_SIZE-1] = RGB_MAKE(0, 0, 0); in MakeStdCurve() 112 return RGB_MAKE(r1, g1, b1); in CurvePoint() 267 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Sample() 322 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Corner() 471 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Sample() 519 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Corner() 747 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0)
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H A D | r_colormap.cc | 527 colmap->font_colour = RGB_MAKE(r, g, b); in TransformColourmap() 549 colmap->gl_colour = RGB_MAKE(r, g, b); in TransformColourmap() 610 return RGB_MAKE(255,0,255); in V_ParseFontColor() 657 return RGB_MAKE(r,g,b); in V_LookupColour() 887 whites[ci] = RGB_MAKE(r, g, b); in MakeColormapTexture() 898 whites[ci] = RGB_MAKE(r, g, b); in MakeColormapTexture() 907 whites[ci] = RGB_MAKE(ity, ity, ity); in MakeColormapTexture()
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H A D | con_con.cc | 63 #define T_GREY176 RGB_MAKE(176,176,176) 496 SolidBox(0, y, SCREENWIDTH, SCREENHEIGHT - y, RGB_MAKE(0,0,8), 0.75f); in CON_Drawer() 725 ListCompletions(match_vars, input_pos, 7, RGB_MAKE(0,208,72)); in TabComplete() 732 ListCompletions(match_keys, input_pos, 4, RGB_MAKE(0,208,72)); in TabComplete() 1182 SolidBox(x, y, SCREENWIDTH, SCREENHEIGHT, RGB_MAKE(0,0,0), 0.5); in CON_ShowFPS()
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H A D | hu_stuff.cc | 106 CON_MessageColor(RGB_MAKE(0,255,0)); in HU_Start()
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H A D | e_main.cc | 430 CON_MessageColor(RGB_MAKE(64,192,255)); in ShowNotice() 624 HUD_SolidBox(0, 0, 320, 200, RGB_MAKE(64,64,64)); in E_TitleDrawer() 1438 CON_MessageColor(RGB_MAKE(255,255,0)); in E_Main()
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H A D | vm_hud.cc | 69 rgbcol_t rgb = RGB_MAKE(r, g, b); in VM_VectorToColor()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | winGL.h | 254 #define RGB_MAKE(r,g,b) (((r) << 16) + ((g) << 8) + (b)) macro 833 #define MENU_NONE_COL RGB_MAKE(48, 48, 48) 834 #define MENU_ONE_COL RGB_MAKE(16, 32, 48) 835 #define MENU_ANY_COL RGB_MAKE(0, 0, 48) 836 #define TEXT_BACK_COL RGB_MAKE(0, 0, 48) 837 #define PREV_BACK_COL RGB_MAKE(48, 24, 0) 839 #define BORDER_COL RGB_MAKE(0, 0, 96) 840 #define CURSOR_COL RGB_MAKE(192, 0, 0) 841 #define OUTLINE_COL RGB_MAKE(255, 255, 255)
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/dports/games/eureka/eureka-1.27b-source/src/ |
H A D | im_color.h | 37 #define RGB_MAKE(r, g, b) (((r) << 24) | ((g) << 16) | ((b) << 8)) macro
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H A D | main.cc | 103 rgb_color_t gui_custom_bg = RGB_MAKE(0xCC, 0xD5, 0xDD); 104 rgb_color_t gui_custom_ig = RGB_MAKE(255, 255, 255); 105 rgb_color_t gui_custom_fg = RGB_MAKE(0, 0, 0);
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H A D | im_img.cc | 57 #define DIGIT_FONT_COLOR RGB_MAKE(68, 221, 255) 68 return RGB_MAKE(r, g, b); in IM_PixelToRGB() 76 return RGB_MAKE(r, g, b); in IM_PixelToRGB()
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H A D | ui_canvas.cc | 65 rgb_color_t dotty_axis_col = RGB_MAKE(0, 128, 255); 66 rgb_color_t dotty_major_col = RGB_MAKE(0, 0, 238); 67 rgb_color_t dotty_minor_col = RGB_MAKE(0, 0, 187); 68 rgb_color_t dotty_point_col = RGB_MAKE(0, 0, 255); 70 rgb_color_t normal_axis_col = RGB_MAKE(0, 128, 255); 71 rgb_color_t normal_main_col = RGB_MAKE(0, 0, 238); 72 rgb_color_t normal_flat_col = RGB_MAKE(60, 60, 120); 73 rgb_color_t normal_small_col = RGB_MAKE(60, 60, 120);
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H A D | im_color.cc | 267 return RGB_MAKE(lt, lt, lt); in SectorLightColor()
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/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/ |
H A D | gl_font.c | 93 sdlgl_text_colors[i] = RGB_MAKE(r,g,b); in sdlgl_font_startup()
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H A D | gl_hardw.c | 26 static rgbcol_t fade_color = RGB_MAKE(0, 0, 0); 663 color = RGB_MAKE(255, 255, 255); in hw_draw_tile()
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H A D | gl_tile.c | 578 win->background = RGB_MAKE(0, 0, 0); in sdlgl_new_tilewin() 1175 RGB_MAKE(0, 0, 0), 0 /* start_idx */, 0 /* depth */); in sdlgl_draw_mapped()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_hud.cpp | 54 RGB_MAKE(rr,gg,bb) \ 56 …RGB_MAKE(MUL_FIXED(rr,d3d_light_ctrl.r),MUL_FIXED(gg,d3d_light_ctrl.g),MUL_FIXED(bb,d3d_light_ctrl… 58 RGB_MAKE(d3d_light_ctrl.GetR(rr),d3d_light_ctrl.GetG(gg),d3d_light_ctrl.GetB(bb)) \
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 38 #ifndef RGB_MAKE 84 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 34 #ifndef RGB_MAKE 80 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 43 #ifndef RGB_MAKE 68 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 35 #ifndef RGB_MAKE 81 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 44 #ifndef RGB_MAKE 69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 44 #ifndef RGB_MAKE 69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
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