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/dports/games/edge/Edge-1.35-source/ddf/
H A Dtypes.h47 #define T_BLACK RGB_MAKE( 0, 0, 0)
48 #define T_DGREY RGB_MAKE( 64, 64, 64)
49 #define T_MGREY RGB_MAKE(128,128,128)
50 #define T_LGREY RGB_MAKE(208,208,208)
53 #define T_RED RGB_MAKE(255,0,0)
54 #define T_GREEN RGB_MAKE(0,255,0)
55 #define T_BLUE RGB_MAKE(0,0,255)
56 #define T_YELLOW RGB_MAKE(255,255,24)
57 #define T_PURPLE RGB_MAKE(255,24,255)
58 #define T_CYAN RGB_MAKE(24,255,255)
[all …]
H A Dmain.cc1500 *result ^= RGB_MAKE(1,1,1); in DDF_MainGetRGB()
2091 colour = RGB_MAKE(255, 255, 255); in Default()
/dports/games/edge/Edge-1.35-source/src/
H A Dam_map.cc56 RGB_MAKE( 40, 40,112), // AMCOL_Grid
58 RGB_MAKE(255, 0, 0), // AMCOL_Wall
59 RGB_MAKE(192,128, 80), // AMCOL_Step
60 RGB_MAKE(192,128, 80), // AMCOL_Ledge
61 RGB_MAKE(220,220, 0), // AMCOL_Ceil
67 RGB_MAKE( 0, 0,255), // AMCOL_Item
796 RGB_MAKE( 5,255, 5), // GREEN,
798 RGB_MAKE(160,100, 50), // BROWN,
800 RGB_MAKE(255,176, 5), // ORANGE,
802 RGB_MAKE(255, 5, 5), // RED,
[all …]
H A Dr_shader.cc76 curve[i] = RGB_MAKE(r, g, b); in MakeStdCurve()
79 curve[LIM_CURVE_SIZE-1] = RGB_MAKE(0, 0, 0); in MakeStdCurve()
112 return RGB_MAKE(r1, g1, b1); in CurvePoint()
267 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Sample()
322 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Corner()
471 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Sample()
519 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0) in Corner()
747 if (new_col != RGB_MAKE(0,0,0) && L > 1/256.0)
H A Dr_colormap.cc527 colmap->font_colour = RGB_MAKE(r, g, b); in TransformColourmap()
549 colmap->gl_colour = RGB_MAKE(r, g, b); in TransformColourmap()
610 return RGB_MAKE(255,0,255); in V_ParseFontColor()
657 return RGB_MAKE(r,g,b); in V_LookupColour()
887 whites[ci] = RGB_MAKE(r, g, b); in MakeColormapTexture()
898 whites[ci] = RGB_MAKE(r, g, b); in MakeColormapTexture()
907 whites[ci] = RGB_MAKE(ity, ity, ity); in MakeColormapTexture()
H A Dcon_con.cc63 #define T_GREY176 RGB_MAKE(176,176,176)
496 SolidBox(0, y, SCREENWIDTH, SCREENHEIGHT - y, RGB_MAKE(0,0,8), 0.75f); in CON_Drawer()
725 ListCompletions(match_vars, input_pos, 7, RGB_MAKE(0,208,72)); in TabComplete()
732 ListCompletions(match_keys, input_pos, 4, RGB_MAKE(0,208,72)); in TabComplete()
1182 SolidBox(x, y, SCREENWIDTH, SCREENHEIGHT, RGB_MAKE(0,0,0), 0.5); in CON_ShowFPS()
H A Dhu_stuff.cc106 CON_MessageColor(RGB_MAKE(0,255,0)); in HU_Start()
H A De_main.cc430 CON_MessageColor(RGB_MAKE(64,192,255)); in ShowNotice()
624 HUD_SolidBox(0, 0, 320, 200, RGB_MAKE(64,64,64)); in E_TitleDrawer()
1438 CON_MessageColor(RGB_MAKE(255,255,0)); in E_Main()
H A Dvm_hud.cc69 rgbcol_t rgb = RGB_MAKE(r, g, b); in VM_VectorToColor()
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A DwinGL.h254 #define RGB_MAKE(r,g,b) (((r) << 16) + ((g) << 8) + (b)) macro
833 #define MENU_NONE_COL RGB_MAKE(48, 48, 48)
834 #define MENU_ONE_COL RGB_MAKE(16, 32, 48)
835 #define MENU_ANY_COL RGB_MAKE(0, 0, 48)
836 #define TEXT_BACK_COL RGB_MAKE(0, 0, 48)
837 #define PREV_BACK_COL RGB_MAKE(48, 24, 0)
839 #define BORDER_COL RGB_MAKE(0, 0, 96)
840 #define CURSOR_COL RGB_MAKE(192, 0, 0)
841 #define OUTLINE_COL RGB_MAKE(255, 255, 255)
/dports/games/eureka/eureka-1.27b-source/src/
H A Dim_color.h37 #define RGB_MAKE(r, g, b) (((r) << 24) | ((g) << 16) | ((b) << 8)) macro
H A Dmain.cc103 rgb_color_t gui_custom_bg = RGB_MAKE(0xCC, 0xD5, 0xDD);
104 rgb_color_t gui_custom_ig = RGB_MAKE(255, 255, 255);
105 rgb_color_t gui_custom_fg = RGB_MAKE(0, 0, 0);
H A Dim_img.cc57 #define DIGIT_FONT_COLOR RGB_MAKE(68, 221, 255)
68 return RGB_MAKE(r, g, b); in IM_PixelToRGB()
76 return RGB_MAKE(r, g, b); in IM_PixelToRGB()
H A Dui_canvas.cc65 rgb_color_t dotty_axis_col = RGB_MAKE(0, 128, 255);
66 rgb_color_t dotty_major_col = RGB_MAKE(0, 0, 238);
67 rgb_color_t dotty_minor_col = RGB_MAKE(0, 0, 187);
68 rgb_color_t dotty_point_col = RGB_MAKE(0, 0, 255);
70 rgb_color_t normal_axis_col = RGB_MAKE(0, 128, 255);
71 rgb_color_t normal_main_col = RGB_MAKE(0, 0, 238);
72 rgb_color_t normal_flat_col = RGB_MAKE(60, 60, 120);
73 rgb_color_t normal_small_col = RGB_MAKE(60, 60, 120);
H A Dim_color.cc267 return RGB_MAKE(lt, lt, lt); in SectorLightColor()
/dports/games/vultures-eye/vulture-2.3.67/slashem/win/gl/
H A Dgl_font.c93 sdlgl_text_colors[i] = RGB_MAKE(r,g,b); in sdlgl_font_startup()
H A Dgl_hardw.c26 static rgbcol_t fade_color = RGB_MAKE(0, 0, 0);
663 color = RGB_MAKE(255, 255, 255); in hw_draw_tile()
H A Dgl_tile.c578 win->background = RGB_MAKE(0, 0, 0); in sdlgl_new_tilewin()
1175 RGB_MAKE(0, 0, 0), 0 /* start_idx */, 0 /* depth */); in sdlgl_draw_mapped()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp54 RGB_MAKE(rr,gg,bb) \
56RGB_MAKE(MUL_FIXED(rr,d3d_light_ctrl.r),MUL_FIXED(gg,d3d_light_ctrl.g),MUL_FIXED(bb,d3d_light_ctrl…
58 RGB_MAKE(d3d_light_ctrl.GetR(rr),d3d_light_ctrl.GetG(gg),d3d_light_ctrl.GetB(bb)) \
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H38 #ifndef RGB_MAKE
84 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h34 #ifndef RGB_MAKE
80 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h43 #ifndef RGB_MAKE
68 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h35 #ifndef RGB_MAKE
81 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h44 #ifndef RGB_MAKE
69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h44 #ifndef RGB_MAKE
69 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b))) macro

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